public static async Task <bool> JoinChannel(string server, string channel) { SocketVoiceChannel chan = null; foreach (SocketVoiceChannel vchannel in GetSocketChannels(server)) { if (vchannel.Name == channel) { chan = vchannel; } } if (chan != null) { try { audioClient = await chan.ConnectAsync(); Log?.Invoke("Joined channel: " + chan.Name); } catch (Exception e) { Log(e.Message); return(false); } } await bot.SetGameAsync("with ACT Triggers"); return(true); }
public void Fire(BaseRtmResponse response) { AllMessages?.Invoke(this, new RtmMessageEventArgs <BaseRtmResponse>(response)); switch (response) { case HelloResponse helloResponse: HelloMessage?.Invoke(this, new RtmMessageEventArgs <HelloResponse>(helloResponse)); break; case PongResponse pongResponse: PongMessage?.Invoke(this, new RtmMessageEventArgs <PongResponse>(pongResponse)); break; case UserTypingResponse userTypingResponse: UserTypingMessage?.Invoke(this, new RtmMessageEventArgs <UserTypingResponse>(userTypingResponse)); break; case BaseMessageResponse messageResponse: switch (messageResponse) { case BotMessageResponse botMessageResponse: BotMessage?.Invoke(this, new RtmMessageEventArgs <BotMessageResponse>(botMessageResponse)); break; default: UserMessage?.Invoke(this, new RtmMessageEventArgs <UserMessageResponse>(messageResponse)); break; } break; default: throw new NotImplementedException(); } }
public static async void InIt(string logintoken) { try { bot = new DiscordSocketClient(); } catch (NotSupportedException ex) { Log?.Invoke("Unsupported Operating System."); Log?.Invoke(ex.Message); } try { bot.Log += Bot_Log; bot.Ready += Bot_Ready; await bot.LoginAsync(TokenType.Bot, logintoken); await bot.StartAsync(); } catch (Exception ex) { Log?.Invoke(ex.Message); Log?.Invoke("Error connecting to Discord."); } }