public IEnumerator Damage(string botName, float bonusDamage, float normalDamage) { yield return(new WaitForSeconds(1.12f)); GameObject bot = GameObject.Find(botName); BotController target = bot.GetComponent <BotController>(); target.updatingHealth = true; if (normalDamage > 0) { target.attackedSparks.Play(); } //print(target.health); //Half damage taken if player has entered guard if (target.guardMode && normalDamage > 0) { target.health -= (bonusDamage + normalDamage) / 2; target.guardMode = false; StartCoroutine(target.Animation("IsGuarding")); } else { target.health -= bonusDamage + normalDamage; if (target.health > target.maxHealth) { target.health = target.maxHealth; } } }