// Update is called once per frame void Update() { bool d_f = Boss_Endless2.Set_dragon_posOK(); if (d_f == true) { transform.Translate(speed_x, speed_y, 0); space_check_b = script.space_check; //新しく変数を宣言してその中にmove.csの変数space_checkを代入する。 } }
// Use this for initialization void Start() { Warning = GameObject.Find("Warning"); Max_Range_Lv = GameStartText.Set_Stage_Lv(); //script1 = Warning.GetComponent<Warning3>(); InvokeRepeating("_Bless", 0.1f, interval); time = 0; flash_f = false; Bless.SetActive(false); d_f = Boss_Endless2.Set_dragon_posOK(); //d_016_1 = GameObject.Find("d_016"); //script2 = d_016_1.GetComponent<Boss_Endless>(); }
// Update is called once per frame void Update () { d_f = Boss_Endless2.Set_dragon_posOK(); }