/// <summary> /// on start get a ref to : /// 1) cannonText label /// 2) The Boss of this gun /// </summary> void Start() { MaxHits = MaxHits + Context.LevelNum; myparentBone = transform.parent; cannonText_trans = transform.FindChild("CannonHealthLabel"); //run up the chain of parents :) Boss_body = this.transform; while (Boss_body.GetComponent <Boss_3d_wordGen>() == null) { Boss_body = Boss_body.parent; //Debug.Log("Iam" + parentalunit); } //Debug.Log("Iam LAST " + parentalunit); //the boss body was found , now get the script that's attached to it bossWordGenScript = Boss_body.GetComponent <Boss_3d_wordGen>(); }
/// <summary> /// on start get a ref to : /// 1) cannonText label /// 2) The Boss of this gun /// </summary> void Start() { cannonText_trans = transform.FindChild("CannonHEalthLabel"); bossWordGenScript = GameObject.Find("Boss_V4_prefab").GetComponent <Boss_3d_wordGen>(); }