// Use this for initialization void Start() { BossBrain = GameObject.FindGameObjectWithTag("BossBotTower").GetComponent <BossTowerAI>(); firstseen = false; ArmColliders = GameObject.Find("Bone.008").GetComponentsInChildren <Collider>(); player = GameObject.FindGameObjectWithTag("Player"); //WeaponContainer = GameObject.FindGameObjectWithTag("WeaponContainer"); hitOnce = false; //scriptedSwitchWeapons = GameObject.FindGameObjectWithTag("WeaponContainer").GetComponent<SwitchWeapons>(); //CurrentPlayerWeapon = scriptedSwitchWeapons.weaponZero; //weaponstats = CurrentPlayerWeapon.GetComponent<WeaponStats>(); bossparticles = GameObject.FindGameObjectsWithTag("BossParticle"); if (flashwait == 0) { flashwait = .1f; } basehealth = 100; foreach (GameObject pp in bossparticles) { pp.gameObject.SetActive(false); } currenthealth = basehealth; music = GameObject.Find("Music").GetComponent <AudioSource>(); playerstats = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterStats>(); characterAttackBonus = playerstats.attackBonus; }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); bossScript = GameObject.FindGameObjectWithTag("BossBotTower").GetComponent <BossTowerAI>(); fj = gameObject.GetComponent <FixedJoint>(); grabber = GameObject.FindGameObjectWithTag("Grabber"); }
// Use this for initialization void Start() { Boss = GameObject.FindGameObjectWithTag("BossBotTower").GetComponent <BossTowerAI>(); wheelsLeft = 4; wheelColls1 = GameObject.Find("Bone.019").GetComponents <Collider>(); wheelColls2 = GameObject.Find("Bone.020").GetComponents <Collider>(); wheelColls3 = GameObject.Find("Bone.021").GetComponents <Collider>(); wheelColls4 = GameObject.Find("Bone.022").GetComponents <Collider>(); }
// Use this for initialization void Start() { BossBrain = GameObject.FindGameObjectWithTag("BossBotTower").GetComponent <BossTowerAI>(); if (!wheelflashScripts) { if (gameObject.name == "Bone.019") { Debug.Log("assigned bone 19"); wheelflashScripts = GameObject.Find("pSphere4").GetComponent <BossWheelFlash>(); } if (gameObject.name == "Bone.020") { Debug.Log("assigned bone 20"); wheelflashScripts = GameObject.Find("pSphere1").GetComponent <BossWheelFlash>(); } if (gameObject.name == "Bone.021") { Debug.Log("assigned bone 21"); wheelflashScripts = GameObject.Find("pSphere2").GetComponent <BossWheelFlash>(); } if (gameObject.name == "Bone.022") { Debug.Log("assigned bone 22"); wheelflashScripts = GameObject.Find("pSphere3").GetComponent <BossWheelFlash>(); } } player = GameObject.FindGameObjectWithTag("Player"); // WeaponContainer = GameObject.FindGameObjectWithTag("WeaponContainer"); hitOnce = false; // scriptedSwitchWeapons = GameObject.FindGameObjectWithTag("WeaponContainer").GetComponent<SwitchWeapons>(); // CurrentPlayerWeapon = scriptedSwitchWeapons.weaponZero; // weaponstats = CurrentPlayerWeapon.GetComponent<WeaponStats>(); //bossparticles = gameObject.GetComponentInChildren<ParticleSystem>().gameObject; if (flashwait == 0) { flashwait = .1f; } basehealth = 100; //bossparticles.SetActive(false); currenthealth = basehealth; // rend = wheelflashScripts.gameObject.GetComponent<Renderer>(); playerstats = GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterStats>(); characterAttackBonus = playerstats.attackBonus; }
// Use this for initialization void Start() { spriteRect = gameObject.GetComponentInChildren <RectTransform>(); levelmultiplier = LevelProgression.MasterLevelMultiplier; player = GameObject.FindGameObjectWithTag("Player"); // WeaponContainer = GameObject.FindGameObjectWithTag("WeaponContainer"); hitOnce = false; //scriptedSwitchWeapons = GameObject.FindGameObjectWithTag("WeaponContainer").GetComponent<SwitchWeapons>(); //CurrentPlayerWeapon = scriptedSwitchWeapons.weaponZero; //weaponstats = CurrentPlayerWeapon.GetComponent<WeaponStats>(); bossBrain = GameObject.FindGameObjectWithTag("BossBotTower").GetComponent <BossTowerAI>(); if (levelmultiplier < 1) { basehealth = UnityEngine.Random.Range(50, 150); } if (levelmultiplier >= 1) { basehealth = UnityEngine.Random.Range(50, 150) * levelmultiplier; } if (levelmultiplier == 0) { xpvalue = (basehealth / 10); } if (levelmultiplier >= 1) { xpvalue = (basehealth / 10) * levelmultiplier; } currenthealth = basehealth; music = GameObject.Find("Music").GetComponent <AudioSource>(); basicAI = gameObject.GetComponent <BossTowerAI>(); isclipPlaying = basicAI.clipPlaying; playerstats = GameObject.Find("PlayerCharacter").GetComponent <CharacterStats>(); characterAttackBonus = playerstats.attackBonus; xpGiven = false; //scaledone = false; healthHolder = this.gameObject.transform.Find("HealthHolder").GetComponent <Transform>(); originalscale = healthHolder.localScale.x; }