//이전 스테이지를 클리어해서 다음 스테이지 슬롯이 열림
 public void BossStageSlotOpen()
 {
     if (bossStageStatus == BossStageStatus.Rock)
     {
         stageSelectButton.interactable = true;   //버튼 클릭 가능
         go_BossStageInformation.SetActive(true); //스테이지 Text, Star Image 활성화
         bossStageStatus = BossStageStatus.Open;
     }
 }
 //마스터 모드
 public void SetOpen()
 {
     starCount = 0;
     stageSelectButton.interactable = true; //버튼 클릭 가능
     for (int i = 0; i < starImages.Length; i++)
     {
         starImages[i].sprite = UIManager.instance.blankStar2Sprite;
     }
     go_BossStageInformation.SetActive(true);   //스테이지 Text, Star Image 활성화
     bossStageStatus = BossStageStatus.Open;
 }
    public void SetBossStageSlot(int _statusNumber, int _minPanaltyPoint, int _starCount)
    {
        if (_statusNumber == 1)
        {
            bossStageStatus = BossStageStatus.Open;
        }
        else if (_statusNumber == 2)
        {
            bossStageStatus = BossStageStatus.Clear;
        }
        else
        {
            return;
        }

        minPanaltyPoint = _minPanaltyPoint;
        starCount       = _starCount;

        StarImageChange();

        go_BossStageInformation.SetActive(true);
        stageSelectButton.interactable = true;
    }