private void DoDreamReturn(On.BossSceneController.orig_DoDreamReturn orig, BossSceneController self)
 {
     //this comes to play when the player dies or dreamgates
     loop = false;
     orig(self);
 }
 private static void NoOp(On.BossSceneController.orig_RestoreBindings orig, BossSceneController self)
 {
 }