public void Awaken() { MainCamera.Instance.SetCameraScale(7.2f, 1f); SoundManager.Instance.Play("TheKing_Wonchul_BGM", 1, true); _ShoutingLong.Action(); StartCoroutine(_PatternTimer = PatternTimer()); }
protected override void Awake() { base.Awake(); _AnimControlKey = _Animator.GetParameter(0).nameHash; _CanActionPatterns = new List <BossPattern>(_Patterns.Length); _RangeCollider.OnTriggerAction += (Collider2D other, bool isEnter) => { if (!other.CompareTag("Player")) { return; } if (_HasPlayer = isEnter) { for (int i = 0; i < _Patterns.Length; i++) { _Patterns[i].Notify_PlayerEnter(); } } else { for (int i = 0; i < _Patterns.Length; i++) { _Patterns[i].Notify_PlayerExit(); } } }; // Special Pattern Init { _Appears.Init(); _Groggy.Init(); _Death.Init(); _ShoutingLong.Init(); } for (int i = 0; i < _Patterns.Length; i++) { _Patterns[i].Init(); } _Appears.Action(); _OnSuperArmorBreak += () => { _Groggy.Action(); }; _OnDeath += () => { StopAllCoroutines(); _Death.Action(); }; }