private void OnTriggerEnter2D(Collider2D enemyColl) { Vector2 enemySideDistance = hitDistance; enemyHP = enemyColl.gameObject.GetComponentInParent <EnemyHealthManager>(); bossHP = enemyColl.GetComponentInParent <BossPatrolManager>(); bombHP = enemyColl.GetComponent <BombController>(); bulletController = enemyColl.GetComponent <BulletHit>(); if (enemyHP != null) { if (enemyColl.transform.position.x < transform.position.x) { enemySideDistance.x *= -1;//is on ur right } else { enemySideDistance.x *= 1;//is on ur left } enemyHP.TakeDamage(damageToGive, knockbackDuration, enemySideDistance, hitStopDuration); if (shouldScreenshakeOnHit) { Screenshake(); } if (player != null) { player.AddMeter(meterToGive); } } if (bombHP != null) { if (enemyColl.transform.position.x < transform.position.x) { enemySideDistance.x *= -1;//is on ur right } else { enemySideDistance.x *= 1;//is on ur left } bombHP.TakeDamage(damageToGive); //bombHP.DoStopAndKnockback(knockbackDuration, enemySideDistance, hitStopDuration); if (shouldScreenshakeOnHit) { Screenshake(); } } if (bulletController != null) { bulletController.ReverseForce(); } if (shouldHitStop) { player.DoHitStop(hitStopDuration); } if (hitSpark != null) { hitSpark.Play(); } }
private void Start() { bossHM = GetComponentInParent <BossPatrolManager>(); }