protected override IEnumerator Enter() { _boss._isHide = false; _boss.isInvincible = true; _boss.m_collider.enabled = false; _boss._transform.localScale = _boss._baseSize; _boss.SetOrora(_boss._numPattern); _boss.OroraActive(true); BossHPBar.Display(_boss); Buffer.InvincibleActive(true); Global.shared <SoundManager>().ChangeBGM("BossMode"); yield return(new WaitForSeconds(1.0f)); }
protected override IEnumerator Enter() { _boss.ChildAllDead(); BossHPBar.Conceal(); _boss.OroraActive(true); _boss._isHide = true; _boss._numPattern = 0; _boss.isInvincible = true; _boss.m_collider.enabled = false; _boss.moveSpeed = _boss._baseMoveSpeed; Buffer.InvincibleActive(false); Buffer.SuperArmourAcitve(false); Global.shared <SoundManager>().ChangeBGM("Stage-000"); //_boss._camera.ShakeCamera(1.0f); yield return(new WaitForSeconds(1.0f)); _boss._arrow.SetActive(true); }
BossHPBar() { _instance = this; }