示例#1
0
        public static void SelectNew()
        {
            Boss = string.Empty;
#if DEBUG
            Cooldown = DateTimeOffset.Now.AddSeconds(5);
#else
            Cooldown = DateTimeOffset.Now.AddSeconds(CooldownLength);
#endif
            BossEvent.Start();
        }
示例#2
0
 public static void ShatterBoss()
 {
     if (!BossEvent.Started && BossEvent.ChanceAction.Invoke())
     {
         SelectNew();
     }
     else if (BossEvent.Started && BossEvent.Part.Any() && Cooldown < DateTimeOffset.Now)
     {
         BossEvent.End();
     }
 }
示例#3
0
    public virtual void StartPhase()
    {
        Debug.Log("starting a boss phase");

        sequenceEnded = false;

        if (eventSequence.Length > 0)
        {
            currentEventId = 0;
            currentEvent   = eventSequence[currentEventId];
            currentEvent.StartEvent();
        }
    }
示例#4
0
    public virtual void UpdatePhase(bool interrupt)
    {
        bool ret = currentEvent.UpdateEvent();

        if (ret)
        {
            return;
        }

        if (!interrupt)
        {
            if (!sequenceEnded)
            {
                currentEvent.TerminateEvent();
                currentEventId = (currentEventId + 1);

                if (currentEventId < eventSequence.Length)
                {
                    currentEvent = eventSequence[currentEventId];
                    currentEvent.StartEvent();
                }
                else
                {
                    currentEventId = 0;
                    sequenceEnded  = true;
                    currentEvent   = eventsLoop [currentEventId];
                    currentEvent.StartEvent();
                }
            }
            else
            {
                currentEvent.TerminateEvent();
                currentEventId = (currentEventId + 1) % eventsLoop.Length;
                currentEvent   = eventsLoop[currentEventId];
                currentEvent.StartEvent();
            }
        }
        else
        {
            currentEvent.TerminateEvent();
            currentEvent = armAttackEvent;
            currentEvent.StartEvent();
        }
    }
        void OnRequestRaidRankingReceived(ClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters)
        {
            var workRankingList = MongoHelper.RaidRankingCollection.GetAllSorting( ).GetAwaiter( );

            workRankingList.OnCompleted(() =>
            {
                var rankingDataList = workRankingList.GetResult( );
                if (rankingDataList == null || rankingDataList.Count == 0)
                {
                    RaidRankingData data = CreateRaidRankingData(peer);
                    var workRankingAdd   = MongoHelper.RaidRankingCollection.Add(data).GetAwaiter( );
                    workRankingAdd.OnCompleted(() =>
                    {
                        RankingEvent.OnUpdateRaidRanking(peer, data, null, new List <RaidRankingData> {
                            data
                        });
                        BossEvent.OnUpdateRaidBoss(peer, 16);
                    });
                    return;
                }

                // TODO : 보스 디졌는지 안디졌는지 확인

                var myRankingData = rankingDataList.Find(x => x.Key.Equals(peer.Id));
                var lastHitData   = rankingDataList.Find(x => x.LastHit == true);
                if (myRankingData == null)
                {
                    myRankingData      = CreateRaidRankingData(peer);
                    var workRankingAdd = MongoHelper.RaidRankingCollection.Add(myRankingData).GetAwaiter( );
                    workRankingAdd.OnCompleted(() =>
                    {
                        rankingDataList.Add(myRankingData);
                        RankingEvent.OnUpdateRaidRanking(peer, myRankingData, lastHitData, rankingDataList);
                        BossEvent.OnUpdateRaidBoss(peer, 16);
                    });
                }
                else
                {
                    RankingEvent.OnUpdateRaidRanking(peer, myRankingData, lastHitData, rankingDataList);
                    BossEvent.OnUpdateRaidBoss(peer, 16);
                }
            });
        }
示例#6
0
        void OnEnterContentReceived(ClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters)
        {
            OperationResponse response = new OperationResponse((byte)OperationCode.EnterContent);

            if (TheLordServer.Instance.bossDataList.Count == 0)
            {
                response.ReturnCode = (short)ReturnCode.Failed;
                peer.SendOperationResponse(response, sendParameters);
                return;
            }
            var bossData = TheLordServer.Instance.bossDataList[0];

            response.ReturnCode = bossData.HP > 0 ? (short)ReturnCode.Success : (short)ReturnCode.Failed;

            if (response.ReturnCode == (short)ReturnCode.Failed)
            {
                BossEvent.OnUpdateRaidBoss(peer, 16);
            }

            peer.SendOperationResponse(response, sendParameters);
        }
        void OnResultRaidRankingReceived(ClientPeer peer, OperationRequest operationRequest, SendParameters sendParameters)
        {
            if (TheLordServer.Instance.bossDataList.Count == 0)
            {
                return;
            }
            var data = BinSerializer.ConvertData <ProtoData.RaidRankingScoreData> (operationRequest.Parameters);

            TheLordServer.Log.InfoFormat("{0}의 플레이어가 {1}의 피해를 입혔습니다.", peer.userAgent.UserData.Info.Nickname, data.score);

            var workRankingScore = MongoHelper.RaidRankingCollection.Get(peer.Id).GetAwaiter( );

            workRankingScore.OnCompleted(() =>
            {
                var rankingScore = workRankingScore.GetResult( );

                TheLordServer.Instance.bossDataList[0].HP -= data.score;
                if (TheLordServer.Instance.bossDataList[0].HP <= 0F)
                {
                    rankingScore.LastHit = true;
                    BossEvent.OnExitRaidBoss( );
                }
                else
                {
                    foreach (var building in peer.userAgent.BuildingDataList)
                    {
                        int amount  = building.CharactertData.Amount;
                        int subract = (int)Math.Ceiling(amount * 0.66F);
                        building.CharactertData.Amount = Math.Max(0, amount - subract);
                    }
                }

                rankingScore.Score        += data.score;
                var workUpdateRankingScore = MongoHelper.RaidRankingCollection.Update(rankingScore).GetAwaiter();
                workUpdateRankingScore.OnCompleted(() =>
                {
                });
            });
        }
示例#8
0
 /// <summary>
 /// Clear commands pool
 /// </summary>
 public static void ClearPool()
 {
     Commands.Clear();
     BossEvent.End();
 }
        void ResetRaid()
        {
            TheLordServer.Log.Info("레이드 보스 리셋 시작");
            var bossData = TheLordServer.Instance.bossDataList[0];

            var sheet  = TheLordTable.Instance.CharacterTable.CharacterInfoSheet;
            var record = BaseTable.Get(sheet, "index", RaidBossIndex);

            bossData.HP          = (int)(float)record["hp"];
            bossData.CreateTime += bossRemainTime;

            var workRankingList = MongoHelper.RaidRankingCollection.GetAllSorting( ).GetAwaiter( );

            workRankingList.OnCompleted(() =>
            {
                var result = workRankingList.GetResult( );

                var lastHitPlayer = result.Find(x => x.LastHit == true);
                if (lastHitPlayer != null)
                {
                    lastHitPlayer.Tier = (int)TierType.God;
                }

                const int legend   = 1;
                const int Master   = 3;
                const int Diamond  = 5;
                const int Platinum = 10;
                const int Gold     = 20;
                const int Silver   = 40;
                const int Bronze   = 80;
                const int Iron     = 200;

                for (int i = 0; i < result.Count; ++i)
                {
                    if (result[i].Score <= 0)
                    {
                    }
                    else if (i < legend)
                    {
                        result[i].Tier = (int)TierType.Lengend > result[i].Tier ? (int)TierType.Lengend : result[i].Tier;
                    }
                    else if (i < Master)
                    {
                        result[i].Tier = (int)TierType.Master > result[i].Tier ? (int)TierType.Master : result[i].Tier;
                    }
                    else if (i < Diamond)
                    {
                        result[i].Tier = (int)TierType.Diamond > result[i].Tier ? (int)TierType.Diamond : result[i].Tier;
                    }
                    else if (i < Platinum)
                    {
                        result[i].Tier = (int)TierType.Platinum > result[i].Tier ? (int)TierType.Platinum : result[i].Tier;
                    }
                    else if (i < Gold)
                    {
                        result[i].Tier = (int)TierType.Gold > result[i].Tier ? (int)TierType.Gold : result[i].Tier;
                    }
                    else if (i < Silver)
                    {
                        result[i].Tier = (int)TierType.Silver > result[i].Tier ? (int)TierType.Silver : result[i].Tier;
                    }
                    else if (i < Bronze)
                    {
                        result[i].Tier = (int)TierType.Bronze > result[i].Tier ? (int)TierType.Bronze : result[i].Tier;
                    }
                    else if (i < Iron)
                    {
                        result[i].Tier = (int)TierType.Iron > result[i].Tier ? (int)TierType.Iron : result[i].Tier;
                    }
                    else
                    {
                        if (result[i].Score > 0)
                        {
                            result[i].Tier = (int)TierType.Challanger > result[i].Tier ? (int)TierType.Challanger : result[i].Tier;
                        }
                    }

                    result[i].Score            = 0;
                    result[i].LastHit          = false;
                    var workUpdateRankingScore = MongoHelper.RaidRankingCollection.Update(result[i]).GetAwaiter( );
                    workUpdateRankingScore.OnCompleted(() =>
                    {
                    });
                }

                foreach (var client in TheLordServer.Instance.PeerList)
                {
                    if (client.userAgent.UserData == null)
                    {
                        continue;
                    }
                    var myRanking = result.Find(x => x.Key == client.Id);

                    if (client.userAgent.UserAssetData != null)
                    {
                        client.userAgent.UserAssetData.Tier = myRanking.Tier;
                    }
                    RankingEvent.OnUpdateRaidRanking(client, myRanking, null, result);
                    BossEvent.OnUpdateRaidBoss(client, 16);
                }
            });

            UpdateBoss( );
        }