示例#1
0
    void OnTriggerEnter2D(Collider2D coll)
    {
        if(coll.gameObject.tag == "Easy" || coll.gameObject.tag == "Medium" || coll.gameObject.tag == "Hard")
        {
            enemyController = coll.gameObject.GetComponent<EnemyController>();
            if(coll.gameObject.transform.position.y <= 5)
            {
                bool isDead = enemyController.IsDead();

                if (!isDead)
                {
                    Destroy(gameObject);
                    enemyController.DoDamage(1);
                }
                else
                {
                    return;
                }
            }
        }
        else if (coll.gameObject.tag == "Boss1" || coll.gameObject.tag == "Boss2" || coll.gameObject.tag == "Boss3" || coll.gameObject.tag == "Boss4" || coll.gameObject.tag == "Boss5")
        {
            bossController = coll.gameObject.GetComponent<BossController>();
            if(coll.gameObject.transform.position.y <= 5)
            {
                bool isDead = bossController.IsDead();

                if(!isDead)
                {
                    Destroy(gameObject);
                    bossController.DoDamage(1);
                }
                else
                {
                    return;
                }
            }
        }
    }