示例#1
0
    public void SyncBossAnimation(BossAnimationModel model)
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        ParameterTool.AddParameter(parameters, ParameterCode.BossAnimationModel, model);
        PhotonEngine.Instance.SendRequest(OpCode, SubCode.SyncBossAnimation, parameters);
    }
示例#2
0
 public void OnSyncBossAnimation(BossAnimationModel model)
 {
     if (model.walk)
     {
         anim.SetBool("walk", true);
     }
     if (model.walk == false)
     {
         anim.SetBool("walk", false);
     }
     if (model.TakeDamage)
     {
         anim.SetBool("TakeDamage", true);
     }
     if (model.die)
     {
         anim.SetBool("die", true);
     }
     if (model.attack01)
     {
         anim.SetBool("attack01", true);
     }
     if (model.attack02)
     {
         anim.SetBool("attack02", true);
     }
     if (model.attack03)
     {
         anim.SetBool("attack03", true);
     }
 }
示例#3
0
文件: Boss.cs 项目: mengtest/ARPG-1
 public void OnSyncBossAnimation(BossAnimationModel model)
 {
     if (model.stand)
     {
         GetComponent <Animation>().Play("stand");
     }
     if (model.attack01)
     {
         GetComponent <Animation>().Play("attack01");
     }
     if (model.attack02)
     {
         GetComponent <Animation>().Play("attack02");
     }
     if (model.attack03)
     {
         GetComponent <Animation>().Play("attack03");
     }
     if (model.die)
     {
         GetComponent <Animation>().Play("die");
     }
     if (model.hit)
     {
         GetComponent <Animation>().Play("hit");
     }
     if (model.walk)
     {
         GetComponent <Animation>().Play("walk");
     }
 }
示例#4
0
文件: Boss.cs 项目: ezjuhnz/RPGGame
    public void Attack()
    {
        int hp = targetGo.GetComponent <PlayerAttack>().hp;

        if (hp <= 0)
        {
            return;
        }
        attacking = true;
        if (attackIndex == 4)
        {
            attackIndex = 1;
        }
        animation.CrossFade("attack0" + attackIndex);

        BossAnimationModel model = new BossAnimationModel()
        {
            attack01 = attackIndex == 1 ? true : false,
            attack02 = attackIndex == 2 ? true : false,
            attack03 = attackIndex == 3 ? true : false,
            damage   = damageArray[attackIndex - 1] //对玩家造成的伤害
        };

        if (TeamInviteController.Instance.isTeam)
        {
            EnermyController.Instance.SyncBossAnimationRequest(this.GUID, model);
        }
        //targetGo.SendMessage("GetHurt", damageArray[attackIndex-1] + "," + false, SendMessageOptions.DontRequireReceiver);
        attackIndex++;
    }
示例#5
0
    public override void OnEvent(EventData eventData)
    {
        SubCode subcode = ParameterTool.GetSubcode(eventData.Parameters);

        switch (subcode)
        {
        case SubCode.SyncBossAnimation:
            BossAnimationModel model = ParameterTool.GetParameter <BossAnimationModel>(eventData.Parameters,
                                                                                       ParameterCode.BossAnimationModel);
            if (OnSyncBossAnimation != null)
            {
                OnSyncBossAnimation(model);
            }
            break;
        }
    }
示例#6
0
    //同步Boss 动画(移动动画除外)
    public void SyncBossAnimationRequest(string guid, BossAnimationModel model)
    {
        Dictionary <byte, object> parameters = new Dictionary <byte, object>();

        parameters.Add((byte)ParameterCode.SubCode, SubCode.SyncBossAnimation);
        string json = JsonMapper.ToJson(model);

        parameters.Add((byte)ParameterCode.BossAnimationModel, json);
        parameters.Add((byte)ParameterCode.EnermyGuid, guid);
        //其它必要参数:
        parameters.Add((byte)ParameterCode.ChannelID, PhotonEngine.Instance.ChannelId);
        parameters.Add((byte)ParameterCode.RoleId, PhotonEngine.Instance.role.ID);
        parameters.Add((byte)ParameterCode.MasterRoleID, PhotonEngine.Instance.masterid);
        //发送请求
        PhotonEngine.Instance.SendRequest(OperationCode.SyncEnermy, parameters);
    }
示例#7
0
    //
    void TakeBossDamageResponse(string guid, BossAnimationModel model)
    {
        //int damage = model.damage;
        int        hp       = model.hp;
        GameObject enermyGo = null;

        enermyGoDict.TryGetValue(guid, out enermyGo);
        HUDText hudText = null;

        if (null != enermyGo)
        {
            Boss boss = enermyGo.GetComponent <Boss>();
            hudText = boss.hudText;
            boss.hp = hp;
            //boss.damage = damage;
            //显示血条
        }
    }
示例#8
0
    //
    void SyncBossAniamtionResponse(Dictionary <byte, object> parameters)
    {
        //根据guid获取 enermyGo,更新之
        string guid = "";
        object o    = null;

        parameters.TryGetValue((byte)ParameterCode.EnermyGuid, out o);
        guid = o.ToString();
        GameObject enermyGo = null;

        EnermyController.Instance.enermyGoDict.TryGetValue(guid, out enermyGo);
        parameters.TryGetValue((byte)ParameterCode.BossAnimationModel, out o);
        BossAnimationModel model = new BossAnimationModel();

        model = JsonMapper.ToObject <BossAnimationModel>(o.ToString());
        Animation anim = enermyGo.GetComponent <Animation>();//null reference

        if (model.attack01)
        {
            anim.Play("attack01");
        }
        if (model.attack02)
        {
            anim.Play("attack02");
        }
        if (model.attack03)
        {
            anim.Play("attack03");
        }

        if (model.die)
        {
            enermyGo.GetComponent <Boss>().Dead(model.damage);
            anim.Play("die");
        }
        if (model.takeDamage)
        {
            //怪物血条血量减少
            TakeBossDamageResponse(guid, model);
        }
    }
示例#9
0
文件: Boss.cs 项目: ezjuhnz/RPGGame
    public void Dead(int damage)
    {
        isDead = true;
        animation.Play("die");
        //同步死亡动画到其它客户端
        if (isSyncBoss)
        {
            BossAnimationModel model = new BossAnimationModel()
            {
                die = true
            };
            EnermyController.Instance.SyncBossAnimationRequest(this.GUID, model);
        }
        //从TranscriptManager中移除该敌人
        TranscriptManager.Instance.RemoveEnermy(this.gameObject);

        //Boss死后保留尸体
        this.gameObject.rigidbody.isKinematic = true;
        Destroy(hudTextGo, 1.0f);
        //通关成功
        TranscriptManager.Instance.GameCompleteHandle();
    }
示例#10
0
 public void SyncBossAnimation(BossAnimationModel model)
 {
     Dictionary<byte,object> parameters = new Dictionary<byte, object>();
     ParameterTool.AddParameter(parameters,ParameterCode.BossAnimationModel, model);
     PhotonEngine.Instance.SendRequest(OpCode,SubCode.SyncBossAnimation,parameters);
 }
示例#11
0
文件: Boss.cs 项目: vin120/TaiDou
 public void OnSyncBossAnimation(BossAnimationModel model)
 {
     if (model.stand)
     {
         GetComponent<Animation>().Play("stand");
     }
     if (model.attack01)
     {
         GetComponent<Animation>().Play("attack01");
     }
     if (model.attack02)
     {
         GetComponent<Animation>().Play("attack02");
     }
     if (model.attack03)
     {
         GetComponent<Animation>().Play("attack03");
     }
     if (model.die)
     {
         GetComponent<Animation>().Play("die");
     }
     if (model.hit)
     {
         GetComponent<Animation>().Play("hit");
     }
     if (model.walk)
     {
         GetComponent<Animation>().Play("walk");
     }
 }