public BossFixedVerticalMovementStateBase(BossActor actor) : base(actor.Mobile) { Actor = actor; Settings = Boss1Settings.Instance; }
protected BossFixedTimeStateBase(BossActor actor) { Actor = actor; Settings = Boss1Settings.Instance; }
public BossFixedHorizontalMovementBase(BossActor actor) : base(actor.Mobile) { Actor = actor; Settings = Boss1Settings.Instance; }
public ActionBehaviourResolver(BossBehaviourController controller) { _controller = controller; _settings = Boss1Settings.Instance; }