示例#1
0
        private void UpdateState()
        {
            Construct();

            //print($"megaboost state => {boostService.State}");
            switch (boostService.State)
            {
            case BoostState.FirstCharger: {
                progressFill.fillAmount = boostService.FirstChargerProgress;
                timerText.text          = BosUtils.FormatTimeWithColon(boostService.FirstChargerTimer);
            }
            break;

            case BoostState.Active: {
                //progressFill.fillAmount = boostService.AtiveProgress;
                timerText.text = BosUtils.FormatTimeWithColon(boostService.ActiveTimer);
            }
            break;

            case BoostState.Locked: {
                progressFill.fillAmount = boostService.LockedProgress;
                timerText.text          = BosUtils.FormatTimeWithColon(boostService.CooldownTimer);
            }
            break;
            }
        }
示例#2
0
        private void UpdateViews()
        {
            IBankService            bankService  = Services.GetService <IBankService>();
            ILocalizationRepository localization = Services.ResourceService.Localization;

            int coinsAccumulatedCount = bankService.CoinsAccumulatedCount;

            if (coinsAccumulatedCount > 0)
            {
                TimeSpan timeSpan = TimeSpan.FromSeconds(bankService.TimerFromLastCollect);
                int      hours    = timeSpan.Hours;
                if (hours == 0)
                {
                    hours = 1;
                }

                timerFromLastCollectText.text = string.Format(localization.GetString("fmt_bank_time_from_last_collect"), hours);
                timeToFollowingCoinText.text  = string.Empty;
                //takeButton.interactable = true;
                takeButton.SetInteractableWithShader(true && isNoCollectionProcess);
                Color takeButtonTextColor;
                if (ColorUtility.TryParseHtmlString("#fbef21", out takeButtonTextColor))
                {
                    takeButtonText.color = takeButtonTextColor;
                }
            }
            else
            {
                timerFromLastCollectText.text = string.Empty;
                timeToFollowingCoinText.text  = string.Format(localization.GetString("fmt_bank_next_coin"),
                                                              BosUtils.FormatTimeWithColon(bankService.TimeToNextCoin).ToString().Colored("#fbef21"));
                //takeButton.interactable = false;
                takeButton.SetInteractableWithShader(false);
                Color takeButtonTextColor;
                if (ColorUtility.TryParseHtmlString("#b3b3b3", out takeButtonTextColor))
                {
                    takeButtonText.color = takeButtonTextColor;
                }
            }

            accumulatedCoinCount.text = bankService.CoinsAccumulatedCount.ToString();
        }
示例#3
0
        private void UpdateButtonInteractability()
        {
            int currentTime = Services.TimeService.UnixTimeInt;
            int allowTime   = Services.InvestorService.AllowSellTime;
            var states      = Services.InvestorService.SellState;

            bool isSellStateOk = ViewService.Utils.IsInvestorSellStateOk(states);

            sellButton.interactable   = isSellStateOk;
            sellAdButton.interactable = isSellStateOk;

            if (IsCooldown(states))
            {
                allowSellTimerParent.Activate();
                cooldownTimerText.text = BosUtils.FormatTimeWithColon(Mathf.Abs(allowTime - currentTime));
            }
            else
            {
                allowSellTimerParent.Deactivate();
            }
        }
示例#4
0
        public override void Start()
        {
            base.Start();

            toggle.onValueChanged.RemoveAllListeners();
            bool isOnValue = Services.TimeChangeService.IsEnabled;

            toggle.isOn = isOnValue;
            UpdateToggleText(toggle.isOn);

            toggle?.SetListener(isOn => {
                Services.TimeChangeService.SetEnabled(isOn);
                Services.SoundService.PlayOneShot(SoundName.click);
                UpdateToggleText(isOn);
            });

            realUpdateTimer.Setup(1, dt => realtimeText.text = BosUtils.FormatTimeWithColon(Services.TimeChangeService.RealTime), true);

#if !BOSDEBUG
            gameObject.Deactivate();
#endif
        }
示例#5
0
 private void UpdateOpeningFilling()
 {
     progressFillImage.fillAmount = (float)Planet.OpeningProgress;
     progressText.text            = BosUtils.FormatTimeWithColon(Planet.OpeningRemaningTime);
 }