//set all variables void Awake() { recordGroup = GameObject.Find ("HH_GameManager").GetComponent<PrizmRecordGroup> (); clientInit = GameObject.Find ("HH_GameManager").GetComponent<ClientInitialization> (); bootstrap = GameObject.Find ("HH_GameManager").GetComponent<BootstrapHH> (); }
//set all variables void Awake() { recordGroup = GameObject.Find("HH_GameManager").GetComponent <PrizmRecordGroup> (); clientInit = GameObject.Find("HH_GameManager").GetComponent <ClientInitialization> (); bootstrap = GameObject.Find("HH_GameManager").GetComponent <BootstrapHH> (); }
//set all variables void Awake() { recordGroup = GameObject.Find ("GameManager").GetComponent<PrizmRecordGroup> (); clientInit = GameObject.Find ("GameManager").GetComponent<ClientInitialization> (); bootstrap = GameObject.Find ("GameManager").GetComponent<BootstrapHH> (); hand = GameObject.Find ("Hand"); debugList = new List<string> (); }