//set all variables
 void Awake()
 {
     recordGroup = GameObject.Find ("HH_GameManager").GetComponent<PrizmRecordGroup> ();
     clientInit = GameObject.Find ("HH_GameManager").GetComponent<ClientInitialization> ();
     bootstrap = GameObject.Find ("HH_GameManager").GetComponent<BootstrapHH> ();
 }
 //set all variables
 void Awake()
 {
     recordGroup = GameObject.Find("HH_GameManager").GetComponent <PrizmRecordGroup> ();
     clientInit  = GameObject.Find("HH_GameManager").GetComponent <ClientInitialization> ();
     bootstrap   = GameObject.Find("HH_GameManager").GetComponent <BootstrapHH> ();
 }
 //set all variables
 void Awake()
 {
     recordGroup = GameObject.Find ("GameManager").GetComponent<PrizmRecordGroup> ();
     clientInit = GameObject.Find ("GameManager").GetComponent<ClientInitialization> ();
     bootstrap = GameObject.Find ("GameManager").GetComponent<BootstrapHH> ();
     hand = GameObject.Find ("Hand");
     debugList = new List<string> ();
 }