void ChangeLayerInCurrentScene()
        {
            //レイヤー設定を変える
            AdvEngine engine = UtageEditorToolKit.FindComponentAllInTheScene <AdvEngine>();

            SwapLayerInChildren(engine.gameObject, OldLayerName, layerName);
            SwapLayerInChildren(engine.gameObject, OldLayerNameUI, layerNameUI);
            BootCustomProjectSetting projectSetting = UtageEditorToolKit.FindComponentAllInTheScene <BootCustomProjectSetting>();

            SwapLayerInChildren(projectSetting.gameObject, OldLayerNameUI, layerNameUI);

            foreach (Camera camera in projectSetting.GetComponentsInChildren <Camera>())
            {
                ChangeCameraLayer(camera);
            }
        }