public override void Execute(FreneticScript.CommandSystem.CommandQueue queue, CommandEntry entry) { try { BooleanTag boolean = BooleanTag.TryFor(entry.GetArgumentObject(queue, 1)); if (boolean == null) { queue.HandleError(entry, "Invalid boolean!"); return; } PlayerTag player = PlayerTag.For(entry.GetArgument(queue, 0)); if (player == null) { queue.HandleError(entry, "Invalid player!"); return; } bool value = boolean.Internal; PlayerLife life = player.Internal.player.life; if (life._isBleeding != value) { life._isBleeding = value; if (value) { uint sim = life.player.input.simulation; life.lastBleeding = sim; life.lastBleed = sim; } life.channel.send("tellBleeding", ESteamCall.OWNER, ESteamPacket.UPDATE_RELIABLE_BUFFER, new object[] { life.isBleeding }); entry.Good(queue, "Successfully adjusted the bleeding of player " + TagParser.Escape(player.ToString()) + " to " + TagParser.Escape(boolean.ToString()) + "!"); } else { entry.Good(queue, "Player " + TagParser.Escape(player.ToString()) + " already has their bleeding set to " + TagParser.Escape(boolean.ToString()) + "!"); } } catch (Exception ex) // TODO: Necessity? { queue.HandleError(entry, "Failed to adjust player's bleeding state: " + ex.ToString()); } }