private void Start()
    {
        rayController = this.GetComponentInChildren <RayController>();



        this.UpdateAsObservable()
        .Where(_ => GameManager.GameState == GameState.select && Selecting == true)
        .Subscribe(_ => rayController.PlayerSelect())
        .AddTo(this);



        _selecting
        .ThrottleFirst(TimeSpan.FromSeconds(1))
        .Where(x => GameManager.GameState == GameState.select && this.gameObject.activeSelf && x == false)
        .Subscribe(_ =>
        {
            rayController.Selectinit();
            if (GameManager.PlayerTurn == 1)
            {
                GameManager.PlayerTurn = 2;
            }
            else if (GameManager.PlayerTurn == 2)
            {
                GameManager.PlayerTurn = 1;
            }
            GameManager.GameState = GameState.interval;
        })
        .AddTo(this);
    }