// Start is called before the first frame update void Start() { randomWord = wordGenarate(); textEnglish.text = ""; toWrite = randomWord.Value; textPolish.text = randomWord.Key; Bobbles = new List <GameObject>(); _time = Time.time + 1; OnBobbleClicked += addLetter; generationCounter = 0; timer = Time.time; }
private void ResteGame() { OnBobbleClicked = null; Start(); }
public void CloseMiniGame() { OnBobbleClicked = null; SceneLoader.LoadMainScene(); }