private void SortBonusTexts() { BonusText [] texts = new BonusText [bonusTexts.Length]; for (int i = 0; i < bonusTexts.Length; i++) { texts [bonusTexts [i].LevelNumber - 1] = bonusTexts [i]; } bonusTexts = texts; }
// Use this for initialization void Start() { currentHealth = maxHealth; previousValue = currentHealth; healthBar.value = healthValue(); //InvokeRepeating("CheckForHealthChange", 0.00001f, 0.5f); maxBombs = 5; currentBombs = maxBombs; BombCounter.text = "Bombs: " + currentBombs; bonusText = FindObjectOfType <BonusText>(); }
void Awake() { refrence = this; txt_text = GetComponent <Text>(); }
public void SetBonus(int bonus) { BonusText.SetText(bonus.ToString()); }