public void First_deposit_bonus_works()
        {
            var bonus = CreateFirstDepositBonus();

            bonus.Template.Info.TemplateType = BonusType.FirstDeposit;

            MakeDeposit(PlayerId);

            BonusRedemptions.Last().Amount.Should().Be(27);
        }
        public void Percentage_deposit_bonus_reward_calculated_correctly()
        {
            var bonus = CreateFirstDepositBonus();

            bonus.Template.Rules.RewardType = BonusRewardType.Percentage;

            MakeDeposit(PlayerId);

            BonusRedemptions.Last().Amount.Should().Be(5400);
        }
        public void Bonus_reward_is_limited_by_RewardTier_reward_limit()
        {
            const decimal limit = 45m;
            var           bonus = CreateFirstDepositBonus();

            bonus.Template.Info.TemplateType = BonusType.ReloadDeposit;
            bonus.Template.Rules.RewardTiers.Single().RewardAmountLimit = limit;

            //Make 1st deposit so 2nd and 3rd deposits will be qualified
            MakeDeposit(PlayerId);
            MakeDeposit(PlayerId);

            Assert.AreEqual(27, BonusRedemptions.First().Amount);

            MakeDeposit(PlayerId);

            Assert.AreEqual(18, BonusRedemptions.Last().Amount);
        }
示例#4
0
        public void Bet_outcome_decreases_RolloverLeft_of_bonus_redemptions_one_by_one()
        {
            var bonus2 = CreateFirstDepositBonus();

            bonus2.Template.Rules.RewardTiers.Single().BonusTiers.Single().Reward = 100;
            bonus2.Template.Wagering.HasWagering = true;
            bonus2.Template.Wagering.Multiplier  = 3m;

            MakeDeposit(PlayerId, 800);

            var redemption1 = BonusRedemptions.First();
            var redemption2 = BonusRedemptions.Last();

            PlaceAndLoseBet(500, PlayerId);

            redemption1.RolloverState.Should().Be(RolloverStatus.Completed);
            redemption1.Contributions.SingleOrDefault(c => c.Type == ContributionType.Bet).Should().NotBeNull();
            redemption2.RolloverState.Should().Be(RolloverStatus.Active);
            redemption2.Contributions.SingleOrDefault(c => c.Contribution == 200).Should().NotBeNull();
        }
        public void Flat_deposit_bonus_reward_calculated_correctly()
        {
            var bonus = CreateFirstDepositBonus();

            //Adding a reward for RMB currency. This should not be used, 'cos Player's currency is CAD
            bonus.Template.Rules.RewardTiers.Add(new RewardTier
            {
                CurrencyCode = "RMB",
                BonusTiers   = new List <TierBase>
                {
                    new BonusTier
                    {
                        Reward = 100
                    }
                }
            });

            MakeDeposit(PlayerId);

            BonusRedemptions.Last().Amount.Should().Be(27);
        }
示例#6
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        public void Bet_outcome_decreases_RolloverLeft_of_bonus_redemption_that_was_created_first()
        {
            var bonus2 = CreateFirstDepositBonus();

            bonus2.Template.Rules.RewardTiers.Single().BonusTiers.Single().Reward = 100;
            bonus2.Template.Wagering.HasWagering = true;
            bonus2.Template.Wagering.Multiplier  = 3m;

            MakeDeposit(PlayerId, 400);

            var redemption1 = BonusRedemptions.First();
            var redemption2 = BonusRedemptions.Last();

            BonusRepository.GetLockedPlayer(PlayerId).Data.Wallets.First().BonusesRedeemed = new List <BonusRedemption> {
                redemption2, redemption1
            };
            PlaceAndLoseBet(50, PlayerId);

            redemption1.Contributions.SingleOrDefault(c => c.Type == ContributionType.Bet).Should().NotBeNull();
            redemption2.Contributions.Should().BeEmpty();
        }
        public void Rest_of_qualification_is_not_processed_during_claim()
        {
            MakeDeposit(PlayerId);

            var bonus = CreateFirstDepositBonus(mode: IssuanceMode.ManualByPlayer);

            bonus.Template.Info.TemplateType = BonusType.ReloadDeposit;

            MakeDeposit(PlayerId, bonusId: bonus.Id);
            BonusCommands.ClaimBonusRedemption(new ClaimBonusRedemption
            {
                PlayerId     = PlayerId,
                RedemptionId = BonusRedemptions.First().Id
            });

            MakeDeposit(PlayerId, bonusId: bonus.Id);
            var bonusRedemption = BonusRedemptions.Last();

            bonus.DurationType  = DurationType.Custom;
            bonus.DurationStart = SystemTime.Now.AddMinutes(5);
            bonus.DurationEnd   = SystemTime.Now.AddMinutes(10);
            bonus.Template.Availability.ParentBonusId = Guid.NewGuid();
            bonus.Template.Availability.VipLevels     = new List <BonusVip> {
                new BonusVip {
                    Code = "Bronze"
                }
            };
            bonus.Template.Availability.PlayerRedemptionsLimit = 1;

            BonusCommands.ClaimBonusRedemption(new ClaimBonusRedemption
            {
                PlayerId     = PlayerId,
                RedemptionId = bonusRedemption.Id
            });

            bonusRedemption
            .ActivationState.Should()
            .Be(ActivationStatus.Activated);
        }