private void OnEnable() { ColorMass = serializedObject.FindProperty("_BonusColors"); _needCount = Enum.GetValues(typeof(BonusType)).Length; _component = (BonusManager)target; }
void finishBox() { if (BonusManager.getbonusDestroyAllBox()) { GameManager.scoreUp += pointNumber; } GameObject effect = effectBox; if (effectBox != null) { if (colorIndexSave == 1) { effect.GetComponent <Renderer>().material = e1; } else if (colorIndexSave == 2) { effect.GetComponent <Renderer>().material = e2; } else if (colorIndexSave == 3) { effect.GetComponent <Renderer>().material = e3; } else { effect.GetComponent <Renderer>().material = e4; } Instantiate(effect, transform.position, Quaternion.identity); } Destroy(transform.gameObject); }
void Update() { if (!GameManager.isGameOver) { rb1.velocity = -speedBackground * (new Vector3(0, 0, 1).normalized); rb2.velocity = -speedBackground * (new Vector3(0, 0, 1).normalized); if (BonusManager.getbonusSlow()) { speedBackground = BonusManager.slowOn; } else { speedBackground = GameManager.speedBox; } if (background1.transform.position.z < -25) { background1.transform.position = new Vector3(background1.transform.position.x, background1.transform.position.y, 35.9f); } else if (background2.transform.position.z < -25) { background2.transform.position = new Vector3(background2.transform.position.x, background2.transform.position.y, 35.9f); } } else { rb1.velocity = new Vector3(0, 0, 0); rb2.velocity = new Vector3(0, 0, 0); } }
private void AddPiontToScore(BoxScript bs) { if (bs.pointNumber >= 0) { if (bs.pointNumber < User.Instance.powerLevel) { GameManager.scoreUp += bs.pointNumber; } else { GameManager.scoreUp += User.Instance.powerLevel; } if (BonusManager.getbonusDamageBall()) { bs.pointNumber -= User.Instance.powerLevel * 2; bs.color(); } else { bs.pointNumber -= User.Instance.powerLevel; bs.color(); } } }
//public GameObject bonusCanvas; void Start() { i = 0; maxNum = 41; numMan = GameObject.Find("ScriptHolder").GetComponent <NumberManager> (); bonusMan = GameObject.Find("ScriptHolder").GetComponent <BonusManager>(); numGenClass = GameObject.Find("ScriptHolder").GetComponent <GenerationOfNumbers>(); }
/******************************************************************************** * ------------------------------- UNITY SECTION ----------------------------------- ********************************************************************************* * -This section contains all functions used by the Unity Engine ********************************************************************************/ //Use this for initialization void Start() { //Make player persist DontDestroyOnLoad(this); //Fetch animator and database manager _animator = GetComponent <Animator>(); networkManager = GameObject.Find("DatabaseManager").GetComponent <NetworkManager>(); //Initialize some stuff Stats = GetComponent <PlayerStats>(); LoadLevel(); //Get sorting layer and order DefaultSortingLayer = GetComponent <SpriteRenderer>().sortingLayerName; DefaultSortingOrder = GetComponent <SpriteRenderer>().sortingOrder; //Initialize inventory for (int i = 0; i < 12; i++) { equippedGear.Add(null); } //If CPU then start CPU script and return (CPUs don't need to do anything else) if (CPU) { Health = BaseHealth; StartAI(); return; } //Instantiate inventory (if not in combat) if (!InCombat) { Instantiate(PlayerInventory); } //Attach camera, only if CameraFollow script is attached to it var camera = GameObject.FindGameObjectWithTag("MainCamera"); if (camera != null) { if (camera.GetComponent <CameraFollow>() != null) { camera.GetComponent <CameraFollow>().SetTarget(transform); } } //Load equipment and player stats from database (make sure to load stats first) networkManager.RetrievePlayerStats(gameObject); networkManager.RetrievePlayerEquipment(this); //Scale player's health AFTER the stats and equipment have loaded Health = BaseHealth; //Activate any bonuses bonusManager = new BonusManager(Stats, GetComponent <Inventory>(), networkManager); bonusManager.ProcessBonusCode(networkManager.EnteredBonusCode); //Update player label UpdatePlayerLabel(); }
private void Init() { playerLifesLeft = playerLifes; levelGenerator = GameObject.FindGameObjectWithTag("LevelGrid").GetComponent <LevelGenerator>(); uiController = GetComponent <UIController>(); uiController.LifesAmountUpdate(playerLifesLeft); bonusManager = FindObjectOfType <BonusManager>(); currentChaseInaccuracy = chaseInnacuracy; }
public void NextLevel() { GameCicle.Pause = false; CreateBlocks(LevelConfiguration); Player.GoToStart(); _currentPlayerPosition = LevelConfiguration.PlayerStartPosition.x; BallController.Stop(); BallController.GoToStart(Vector2.one * BallEnergy); RemainingTime += TimeSpan.FromSeconds(LevelConfiguration.StartTime); BonusManager.Release(); }
public void ShouldGetBirthdayBonus_WithVariousCustomers_ReturnsExpectedResult(Customer customer, DateTime dateTimeToCheck, bool expected) { // Arrange BonusManager sut = new BonusManager(); // Act bool actual = sut.ShouldGetBirthdayBonus(customer, dateTimeToCheck); // Assert Assert.Equal(expected, actual); }
public void Init(BallsManager ballsManager, CorridorsConductor corridorsConductor, BonusManager bonusManager, PlayerController playerController, LeaderBoard leaderBoard, ExplosionBonus explosionBonus) { _ballsManager = ballsManager; _ballsManager.Initialize(corridorsConductor); _bonusManager = bonusManager; _playerController = playerController; _leaderBoard = leaderBoard; _explosionBonus = explosionBonus; }
// Use this for initialization void Start() { if (Instance == null) { Instance = this; activCard = FindObjectOfType <ActivCardMoving>(); chameleonPanel = FindObjectOfType <ChameleonPanel>(); LoadInfo(); CreatePoll(); } }
void Awake() { if (Instance == null) { Instance = this; } else if (Instance != null) { Destroy(gameObject); } }
// the Awake function is called before Start() and Update() void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(this); } }
public void Die() { IsAlive = false; Material dying = new Material(DyingMaterial); dying.SetFloat("_Displacement", 0); GetComponent <MeshRenderer>().material = dying; gameObject.tag = "Untagged"; // pour ne plus être considéré comme ennemi après la mort _Collider0.enabled = false; _Collider1.enabled = false; Outline.SetActive(false); HitParticles.hit = true; BonusManager bonusManager = FindObjectOfType <BonusManager>(); if (bonusManager.HasToPopABonus()) { BonusCarried = bonusManager.GetNextBonus(); bonusManager.EmptyNextBonus(); if (BonusCarried.GetComponent <BonusBehaviour>().bonusType == BonusBehaviour.BonusType.WEAPON) { Instantiate(BonusCarried, transform.position, Quaternion.Euler(90.0f, 0.0f, 0.0f)); } else { Instantiate(BonusCarried, transform.position, Quaternion.identity); } } KillScript.enabled = true; KillScript.SetMaterial(dying); if (SceneManager.GetActiveScene().name == "TitleScreen") { if (gameObject.name == ("Enemy_PLAY")) { Invoke("LoadGame", 2.0f); } else if (gameObject.name == ("Enemy_CONTROLS")) { Invoke("LoadControls", 2.0f); } else if (gameObject.name == ("Enemy_QUIT")) { Application.Quit(); } } else if (SceneManager.GetActiveScene().name == "Controls") { Invoke("LoadTitle", 2.0f); } }
void Update() { if (!GameManager.isGameOver) { if (transform.tag.Equals(BoxScript.sMoving_Box)) { if (transform.position.x >= SpawnBox.sizeLine - 1.5f) { moveXY = -1.5f; } else if (transform.position.x <= -0.5f) { moveXY = SpawnBox.sizeLine + 0.5f; } transform.position = Vector3.MoveTowards(transform.position, new Vector3(moveXY, transform.position.y, transform.position.z), 0.015f); } else if (transform.tag.Equals(BoxScript.sDownUp_Box)) { if (transform.position.y >= 4.5f) { moveXY = -2.5f; } else if (transform.position.y <= 0.5f) { moveXY = 6.5f; } transform.position = Vector3.Lerp(transform.position, new Vector3(transform.position.x, moveXY, transform.position.z), 0.015f); } rb.velocity = -speedBox * (new Vector3(0, 0, 1).normalized); if (BonusManager.getbonusSlow()) { speedBox = BonusManager.slowOn; } else { speedBox = GameManager.speedBox; } } else { rb.velocity = new Vector3(0, 0, 0); transform.position = Vector3.Lerp(transform.position, new Vector3(transform.position.x, transform.position.y, transform.position.z), 0); } if (pointNumber <= 0 || BonusManager.getbonusDestroyAllBox()) { if (!transform.tag.Equals(sEmptyBox)) { finishBox(); } } }
public Session() { _currentMap = GameObject.FindGameObjectWithTag(Tags.kMapTag).GetComponent <MapGenerator> (); var player = GameObject.FindGameObjectWithTag(Tags.kPlayerTag); if (player != null) { _player = player.GetComponent <Player> (); } _bm = new BonusManager(); _references = new ReferenceStorage(); }
static public void DestroyCell(int x, int y, TypeLineBonus typeLine) { Field field = BonusManager.GetField(); GameObject lizer = (GameObject)Instantiate(BonusManager.GetLizerPrefab(), field.cells[x, y].transform.position, field.cells[x, y].transform.rotation); float speed = 0.7f; switch (typeLine) { case TypeLineBonus.Horizontal: { for (int i = 0; i < Field.size; i++) { lizer.transform.localEulerAngles = Vector3.zero; } if (Field.size / 2 > x) { speed = Mathf.Abs((x - Field.size / 2) + 1); } else { speed = (x - Field.size / 2); } speed = 0.7f - speed / 10; break; } case TypeLineBonus.Verical: { for (int i = 0; i < Field.size; i++) { lizer.transform.localEulerAngles = new Vector3(0, 0, 90); } if (Field.size / 2 > y) { speed = Mathf.Abs((y - Field.size / 2) + 1); } else { speed = (y - Field.size / 2); } speed = 0.7f - speed / 10; break; } } lizer.transform.DOScale(new Vector3(10, 0.1f, 1), speed / 1.5f).OnComplete(delegate { DestroyCellInLine(x, y, typeLine); Destroy(lizer); }); }
void Update() { if (!GameManager.isGameOver && Time.time > nextShoot) { nextShoot = Time.time + timeSpawnBall; if (BonusManager.getbonusVector()) { SpawnBall(bonusDirectionR); SpawnBall(bonusDirectionL); } else { SpawnBall(standardDirection); if (BonusManager.getbonusDamageBall()) { setBallTime(4); } else { setBallTime(1); } } } if (GameManager.isGameOver) { Destroy(gameObject); Instantiate(effectBox, transform.position, Quaternion.identity); } if (Input.GetMouseButtonDown(0)) { if (!GameManager.isGameOver) { TempPos = transform.position; float distance = transform.position.z - Camera.main.transform.position.z; targetPos = new Vector3(Input.mousePosition.x, 0, distance); targetPos = Camera.main.ScreenToWorldPoint(targetPos); Vector3 followXonly = new Vector3(targetPos.x * speedMove, transform.position.y, transform.position.z); tempX = followXonly - TempPos; } } if (Input.GetMouseButton(0) && !GameManager.isGameOver) { move(); } }
void Update() { if (!GameManager.isGameOver) { if (BonusManager.getbonusSlow()) { speedBonus = BonusManager.slowOn; } else { speedBonus = GameManager.speedBox; } rb.velocity = -speedBonus * (tempRb.normalized); } else { rb.velocity = new Vector3(0, 0, 0); } }
public BonusNoticeInfo AddBonusNotify(string xml) { BonusNoticeInfo info = XmlAnalyzer.AnalyseXmlToCommunicationObject <BonusNoticeInfo>(xml); try { BonusEntity bonusEntity = new BonusEntity(); bonusEntity.GameName = info._Body._BonusInfo._Issue.GameName; bonusEntity.IssuseNumber = info._Body._BonusInfo._Issue.Number; bonusEntity.BonusNumber = info._Body._BonusInfo.BonusNumber; bonusEntity.TotalItems = info._Body._BonusInfo.TotalItems; bonusEntity.TotalMoney = info._Body._BonusInfo.TotalMoney; bonusEntity.NoticeId = info.Id; bonusEntity.IsDistributed = false; using (ILHDBTran tran = BeginTran()) { BonusManager bonusManager = new BonusManager(tran); bonusManager.AddBonus(bonusEntity); List <BonusDetailEntity> bonusDetailList = new List <BonusDetailEntity>(); foreach (BonusMappingInfo.BonusItem bonusItem in info._Body._BonusInfo._BonusItemList) { BonusDetailEntity detail = new BonusDetailEntity(); detail.TicketId = bonusItem.TicketId; detail.BonusLevel = bonusItem.BonusLevel; detail.PlayType = (int)bonusItem.PlayType; detail.Money = bonusItem.Money; detail.IsBombBonus = bonusItem.IsBombBonus; detail.Size = bonusItem.Size; detail.GameName = bonusEntity.GameName; detail.IssuseNumber = bonusEntity.IssuseNumber; bonusManager.AddBonusDetail(detail); } tran.Commit(); } return(info); } catch (Exception ex) { string errMsg = "添加返奖通知失败!" + xml; throw HandleException(LogCategory.Notice, errMsg, ex); } }
private void Init() { aStarGrid = GameObject.FindGameObjectWithTag("AStar").GetComponent <ASGrid>(); camController = Camera.main.GetComponent <CameraController>(); gridSpawner = GetComponent <GridSpawner>(); bonusTestManager = FindObjectOfType <BonusManager>(); gridSpawner.SetGridTransformr(transform); thisTransform = transform; camController.SetCamSize(gridSize.x, gridSize.y, cellDiameter); Action <Vector3[, ]> level1 = SetLevel1; Action <Vector3[, ]> level2 = SetLevel2; Action <Vector3[, ]> level3 = SetLevel3; levelsList = new Dictionary <int, Action <Vector3[, ]> > { { 1, level1 }, { 2, level2 }, { 3, level3 } }; }
void Start() { gManager = GameObject.FindObjectOfType <GameManager>(); bManager = GameObject.FindObjectOfType <BonusManager>(); iManager = GameObject.FindObjectOfType <InputsManager>(); infoUI = GameObject.FindObjectOfType <InfosUI>(); audioManager = GameObject.FindObjectOfType <AudioManager>(); spriteRenderer = GetComponent <SpriteRenderer>(); audioSource = GetComponent <AudioSource>(); colors = new int[4]; ShuffleColors(); maxLife += ApplicationDatas.Game.Bonus[Upgrades.LifeBonus]; infoUI.InitLife(maxLife); life = maxLife; movement.y = speed; //On set les effets des bonus bManager.OnBonusGet(BonusName.LIFE, new BonusManager.BonusAction(WinLife)); bManager.OnBonusGet(BonusName.MULTI_STRIKES, new BonusManager.BonusAction(() => gManager.StartMultiColors())); bManager.OnBonusLost(BonusName.MULTI_STRIKES, new BonusManager.BonusAction(() => gManager.StopMultiColors())); }
private void Awake() { life = MaxLife; // Setting up references. groundCheck = transform.Find("GroundCheck"); ceilingCheck = transform.Find("CeilingCheck"); anim = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); kamehamehas = new Pool <Bullet>(kamehameha, 8, 16); kamehamehas.automaticReuseUnavailables = true; tornados = new Pool <Bullet>(special_tornado, 4, 8); tornados.automaticReuseUnavailables = true; cam = Camera.main.GetComponent <CharacterCamera>(); audio_process = AudioProcessor.Instance; Enemy_manager = EnemyManager.Instance; Bonus_manager = BonusManager.Instance; }
internal void GoToHotelView() { if (Session == null || Session.GetHabbo() == null) { return; } if (Session.GetHabbo().roomIdQueue > 0) { RoomQueue rQueue = OtanixEnvironment.GetGame().GetRoomQueueManager().GetRoomQueue(Session.GetHabbo().roomIdQueue); if (rQueue != null) { rQueue.RemoveUserToQueue(Session.GetHabbo().Id); } Session.GetHabbo().roomIdQueue = 0; Session.GetMessageHandler().GetResponse().Init(Outgoing.OutOfRoom); Session.GetMessageHandler().SendResponse(); return; } if (Session.GetHabbo().InRoom) { var currentRoom = Session.GetHabbo().CurrentRoom; if (currentRoom != null && currentRoom.GetRoomUserManager() != null) { currentRoom.GetRoomUserManager().RemoveUserFromRoom(Session, true, false); } } else { Session.GetMessageHandler().GetResponse().Init(Outgoing.OutOfRoom); Session.GetMessageHandler().SendResponse(); } Session.SendMessage(BonusManager.GenerateMessage(Session)); }
// Use this for initialization protected override void Start() { base.Start(); sideMovement = new Vector2(sideStepSpeed, 0); leftHand = transform.Find("LeftHand"); rightHand = transform.Find("RightHand"); bonusManager = FindObjectOfType <BonusManager>(); enemySpawner = FindObjectOfType <EnemySpawner>(); bow = transform.Find("Bow").GetComponent <SpriteRenderer>(); bigCurse = transform.Find("BigCurse").GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); currentAnim = "Walk"; rageMultiplier = 1.0f; //AttackPhase attackPatterns.Add(new BossAction(FireArrows)); attackPatterns.Add(new BossAction(Center)); attackPatterns.Add(new BossAction(ThrowKnives)); attackPatterns.Add(new BossAction(BombsAway)); //RunPhase attackPatterns.Add(new BossAction(Center)); attackPatterns.Add(new BossAction(RunAway)); attackPatterns.Add(new BossAction(SpawnAdds)); //FinalAttack attackPatterns.Add(new BossAction(FinalTransition)); attackPatterns.Add(new BossAction(FinalAttack)); actions[BossPhase.BEGIN] = new BossAction(Entrance); actions[BossPhase.PATTERN] = new BossAction(Patterns); actions[BossPhase.END] = new BossAction(Finish); hero.Pause(); currentPhase = KBPhaseLimit.ATTACK; }
// Use this for initialization void Awake() { instance = this; DontDestroyOnLoad(gameObject); _bonus = new GameObject[8]; }
private void Awake() { life = MaxLife; // Setting up references. groundCheck = transform.Find("GroundCheck"); ceilingCheck = transform.Find("CeilingCheck"); anim = GetComponent<Animator>(); rb = GetComponent<Rigidbody2D>(); kamehamehas = new Pool<Bullet>(kamehameha, 8, 16); kamehamehas.automaticReuseUnavailables = true; tornados = new Pool<Bullet>(special_tornado, 4, 8); tornados.automaticReuseUnavailables = true; cam = Camera.main.GetComponent<CharacterCamera>(); audio_process = AudioProcessor.Instance; Enemy_manager = EnemyManager.Instance; Bonus_manager = BonusManager.Instance; }
void Awake() { #region - singleton - m_Instance = this; #endregion }
internal void ContinueLoading() { DateTime Start; TimeSpan TimeUsed; using (IQueryAdapter dbClient = OtanixEnvironment.GetDatabaseManager().getQueryreactor()) { EmuSettings.Initialize(dbClient); Start = DateTime.Now; Ranks.LoadMaxRankId(dbClient); Catalog.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Catalog Cache -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; Filter.Filter.Initialize(); Filter.BlackWordsManager.Load(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Filter -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; BanManager.LoadBans(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Ban Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; newsManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("News Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; ItemManager.LoadItems(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Item Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; Furnidata.Initialize(); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Furnidata -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; PromotionalBadgesManager.loadPromotionalBadges(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Promotional Badges Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; RoleManager.LoadRanks(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Ranks -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; Navigator.Initialize(dbClient); NewNavigatorManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Navigator -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; RoomManager.LoadModels(dbClient); RoomManager.InitVotedRooms(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Room Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; AchievementManager.Initialize(dbClient); questManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Quest Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; ModerationTool.LoadMessagePresets(dbClient); ModerationTool.LoadModActions(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Moderation Tool -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; PetRace.Init(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Pet Race -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; PetOrders.Init(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Pet Orders -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; GuildsPartsManager.InitGroups(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Guilds Parts Manager-> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; Catalog.InitCache(); CatalogPremium.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Catalog Manager -> PRONTO (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; SongManager.Initialize(); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Song Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; youtubeManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Youtube TV Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; piñataManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Piñata Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; talentManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Talent Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; TargetedOfferManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Targeted Offer Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; CraftableProductsManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Craftable Products Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; ClothingManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Clothing Manager-> PRONTO (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; PrisaoManager.Init(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Prison Manager -> READY (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); LandingTopUsersManager.Initialize(dbClient); LandingTopUsersManager.Load(); giftManager.init(dbClient); SpyChatMessage.Initialize(); StaffChat.Initialize(dbClient); BonusManager.Initialize(dbClient); roomRankConfig.Initialize(); Start = DateTime.Now; DatabaseCleanup(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("Database -> Cleanup Done (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); } StartGameLoop(); Logging.WriteLine("Game Loop -> READY "); }
public PeuTravailleeButton(ButtonManager b, BonusManager bonusM) : base(0, 0, -0.5f, 1, b) { this.bonusM = bonusM; }
internal void ContinueLoading() { DateTime Start; TimeSpan TimeUsed; using (IQueryAdapter dbClient = OtanixEnvironment.GetDatabaseManager().getQueryreactor()) { EmuSettings.Initialize(dbClient); Start = DateTime.Now; Ranks.LoadMaxRankId(dbClient); Catalog.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Catacache -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; Filter.Filter.Initialize(); Filter.BlackWordsManager.Load(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Filtro -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; BanManager.LoadBans(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente de Ban -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; newsManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Notícia -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; ItemManager.LoadItems(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente de item -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; Furnidata.Initialize(); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente de Furnidata -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; PromotionalBadgesManager.loadPromotionalBadges(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Emblemas promocionais -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; RoleManager.LoadRanks(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente de papel -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; Navigator.Initialize(dbClient); NewNavigatorManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Navegador -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; RoomManager.LoadModels(dbClient); RoomManager.InitVotedRooms(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente do quarto -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; AchievementManager.Initialize(dbClient); questManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente de realização -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; ModerationTool.LoadMessagePresets(dbClient); ModerationTool.LoadModActions(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Ferramenta de moderação-> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; PetRace.Init(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Sistema de estimação-> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; PetOrders.Init(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Ordens para animais -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; GuildsPartsManager.InitGroups(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Elementos dos grupos -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; Catalog.InitCache(); CatalogPremium.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente de catálogo -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; SongManager.Initialize(); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente de som -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; youtubeManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Youtube TV Manager -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; piñataManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente Piñata -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; talentManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente de talentos -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; TargetedOfferManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente da oferta direta -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; CraftableProductsManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente de Produtos Crafáveis -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; ClothingManager.Initialize(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Gerente de vestuário-> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); Start = DateTime.Now; PrisaoManager.Init(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Usuários presos -> PRONTO! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); LandingTopUsersManager.Initialize(dbClient); LandingTopUsersManager.Load(); giftManager.init(dbClient); SpyChatMessage.Initialize(); StaffChat.Initialize(dbClient); BonusManager.Initialize(dbClient); roomRankConfig.Initialize(); Start = DateTime.Now; DatabaseCleanup(dbClient); TimeUsed = DateTime.Now - Start; Logging.WriteLine("[Otanix] @ Database -> Limpeza realizada! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)"); } StartGameLoop(); Logging.WriteLine("[Otanix] @ Gerente de jogo -> PRONTO! "); }
//public GameObject bonusCanvas; void Start() { i = 0; maxNum = 40; numMan = GameObject.Find ("ScriptHolder").GetComponent<NumberManager> (); bonusMan = GameObject.Find("ScriptHolder").GetComponent<BonusManager>(); numGenClass = GameObject.Find("ScriptHolder").GetComponent<GenerationOfNumbers>(); }
public TresTravailleeButton(ButtonManager b, BonusManager bonusM) : base(0, 0, 3f, 1, b) { this.bonusM = bonusM; }
private void NewGameButtonClick(object sender, EventArgs e) { this.score = 0; this.myDoodle = new Doodle(); this.platformManager = new PlatformManager(); this.bonusManager = new BonusManager(); this.bulletManager = new BulletManager(); this.enemyManager = new EnemyManager(); this.GameControlPanel.Visible = false; this.MainTimer.Start(); }
private void OnDestroyed(object sender, EventArgs eventArgs) { BonusManager.DropBonus(_blockBonus, View.transform.position); }