public virtual void Update() { //Move int clamp = Game.instance.size / 2; transform.position = new Vector3(Mathf.Clamp(transform.position.x + transform.forward.x * moveSpeed * Time.deltaTime, -clamp, clamp - 1), transform.position.y, Mathf.Clamp(transform.position.z + transform.forward.z * moveSpeed * Time.deltaTime, -clamp, clamp - 1)); //Paint List <Person> persons = Person.list.FindAll(p => Mathf.Abs(transform.position.x + transform.forward.x * 2 - p.transform.position.x) + Mathf.Abs(transform.position.z + transform.forward.z * 2 - p.transform.position.z) < 2f).ToList(); for (int i = 0; i < persons.Count; i++) { persons[i].SetTV(this); } //Execute bonus Bonus bonus = Bonus.list.Find(b => !b.executed && Mathf.Abs(transform.position.x - b.transform.position.x) + Mathf.Abs(transform.position.z - b.transform.position.z) < 2f); if (bonus) { bonus.Execute(this); } }