private void Initialize() { _boneVisualizations = new List <BoneVisualization>(); _ovrSkeleton = GetComponent <OVRSkeleton>(); _skeletonGO = new GameObject("SkeletonRenderer"); _skeletonGO.transform.SetParent(transform, false); if (_skeletonMaterial == null) { _skeletonMaterial = new Material(Shader.Find("Diffuse")); } for (int i = 0; i < _ovrSkeleton.Bones.Count; i++) { var boneVis = new BoneVisualization( _skeletonGO, _skeletonMaterial, _scale, _ovrSkeleton.Bones[i].Transform, _ovrSkeleton.Bones[i].Transform.parent); _boneVisualizations.Add(boneVis); } _isInitialized = true; }
private void Initialize() { _boneVisualizations = new List <BoneVisualization>(); _capsuleVisualizations = new List <CapsuleVisualization>(); _ovrSkeleton = GetComponent <OVRSkeleton>(); _skeletonGO = new GameObject("SkeletonRenderer"); _skeletonGO.transform.SetParent(transform, false); if (_skeletonMaterial == null) { _skeletonDefaultMaterial = new Material(Shader.Find("Diffuse")); _skeletonMaterial = _skeletonDefaultMaterial; } if (_capsuleMaterial == null) { _capsuleDefaultMaterial = new Material(Shader.Find("Diffuse")); _capsuleMaterial = _capsuleDefaultMaterial; } if (_systemGestureMaterial == null) { _systemGestureDefaultMaterial = new Material(Shader.Find("Diffuse")); _systemGestureDefaultMaterial.color = Color.blue; _systemGestureMaterial = _systemGestureDefaultMaterial; } if (_ovrSkeleton.IsInitialized) { for (int i = 0; i < _ovrSkeleton.Bones.Count; i++) { var boneVis = new BoneVisualization( _skeletonGO, _skeletonMaterial, _systemGestureMaterial, _scale, _ovrSkeleton.Bones[i].Transform, _ovrSkeleton.Bones[i].Transform.parent); _boneVisualizations.Add(boneVis); } if (_renderPhysicsCapsules && _ovrSkeleton.Capsules != null) { for (int i = 0; i < _ovrSkeleton.Capsules.Count; i++) { var capsuleVis = new CapsuleVisualization( _skeletonGO, _capsuleMaterial, _systemGestureMaterial, _scale, _ovrSkeleton.Capsules[i]); _capsuleVisualizations.Add(capsuleVis); } } IsInitialized = true; } }