示例#1
0
 public void AddSample(BoneStateSample keyframe)
 {
     if(samples == null)
     samples = new BoneStateSample[0];
     #if UNITY_EDITOR
     UnityEditor.ArrayUtility.Add(ref samples,keyframe);
     #endif
 }
示例#2
0
 public BoneState(BoneStateSample[] s)
 {
     samples = s;
 }