示例#1
0
        //drawing related properties
        public Vector BalancingVector(bool forLabelPlacement = false)
        {
            Vector vsumVector = BasicGeometry.ScreenNorth;

            if (Bonds.Any())
            {
                double sumOfLengths = 0;
                foreach (var bond in Bonds)
                {
                    Vector v = bond.OtherAtom(this).Position - this.Position;

                    if (forLabelPlacement)
                    {
                        // Multiply by bond order to bias away from double or triple bonds
                        double order = bond.OrderValue.Value;
                        if (order > 0.1)
                        {
                            v = v * bond.OrderValue.Value;
                        }
                    }

                    sumOfLengths += v.Length;
                    vsumVector   += v;
                }

                // Set tiny amount as 10% of average bond length
                double tinyAmount = sumOfLengths / Bonds.Count() * 0.1;
                double xy         = vsumVector.Length;

                // Is resultant vector is big enough for us to use?
                if (xy >= tinyAmount)
                {
                    // Get vector in opposite direction
                    vsumVector = -vsumVector;
                    vsumVector.Normalize();
                }
                else
                {
                    // Get vector of first bond
                    Vector vector = Bonds.First().OtherAtom(this).Position - Position;
                    if (Bonds.Count() == 2)
                    {
                        // Get vector at right angles
                        vsumVector = vector.Perpendicular();
                        vsumVector = -vsumVector;
                    }
                    else
                    {
                        // Get vector in opposite direction
                        vsumVector = -vector;
                    }
                    vsumVector.Normalize();
                }
            }

            //Debug.WriteLine($"Atom {Id} Resultant Balancing Vector Angle is {Vector.AngleBetween(BasicGeometry.ScreenNorth, vsumVector)}");
            return(vsumVector);
        }
示例#2
0
        public CompassPoints GetDefaultHOrientation()
        {
            var orientation = CompassPoints.East;

            if (ImplicitHydrogenCount >= 1 && Bonds.Any())
            {
                double angleFromNorth = Vector.AngleBetween(BasicGeometry.ScreenNorth, BalancingVector(true));
                orientation = Bonds.Count() == 1 ? BasicGeometry.SnapTo2EW(angleFromNorth) : BasicGeometry.SnapTo4NESW(angleFromNorth);
            }

            return(orientation);
        }
示例#3
0
        public void ScaleToAverageBondLength(double newLength, Model model)
        {
            if (Bonds.Any())
            {
                double averageBondLength = MeanBondLength;

                if (averageBondLength != 0 && newLength > 0)
                {
                    double scale = newLength / averageBondLength;

                    foreach (Atom atom in Atoms)
                    {
                        atom.Position = new Point(atom.Position.X * scale, atom.Position.Y * scale);
                    }
                }
                foreach (Molecule child in Molecules)
                {
                    child.ScaleToAverageBondLength(newLength, model);
                }
            }
        }
示例#4
0
        public CompassPoints GetDefaultHOrientation()
        {
            if (ImplicitHydrogenCount >= 1)
            {
                if (!Bonds.Any())
                {
                    return(CompassPoints.East);
                }
                else if (Bonds.Count() == 1)
                {
                    var angle = Vector.AngleBetween(BasicGeometry.ScreenNorth,
                                                    Bonds.First().OtherAtom(this).Position - Position);
                    int clockDirection = BasicGeometry.SnapToClock(angle);

                    if (clockDirection == 0 || clockDirection == 6)
                    {
                        return(CompassPoints.East);
                    }
                    else if (clockDirection >= 6 && clockDirection <= 11)
                    {
                        return(CompassPoints.East);
                    }
                    else
                    {
                        return(CompassPoints.West);
                    }
                }
                else
                {
                    double baFromNorth = Vector.AngleBetween(BasicGeometry.ScreenNorth,
                                                             BalancingVector(true));

                    return(BasicGeometry.SnapTo4NESW(baFromNorth));
                }
            }
            return(CompassPoints.East);
        }