示例#1
0
    // Use this for initialization
    void Start()
    {
        hudElementName = "bomb";
        hudColorController = GameObject.FindGameObjectWithTag("GameController").GetComponent<HUDColorController>();
        detachScript = bomb.GetComponent<BombDetach>();
        timerTextCanavas = GetComponent<Canvas>();
        timerText = GetComponentInChildren<Text>();

        timerText.color = hudColorController.getColorByString(hudElementName);

        timerTextCanavas.enabled = false;
    }
示例#2
0
 void Start()
 {
     bd = GameObject.FindGameObjectWithTag("Bomb").GetComponent<BombDetach>();
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     hpInternal = hitPoints;
     bd = GameObject.FindGameObjectWithTag("Bomb").GetComponent<BombDetach>();
 }
示例#4
0
    // Use this for initialization
    void Start()
    {
        bd = GameObject.FindGameObjectWithTag("Bomb").GetComponent<BombDetach>();
        thisTransformCache = transform;
        fadeDistance = defaultDistance * 0.5f;

        mode = CameraMode.ThirdPerson;

        firstPersonPosition = new Vector3(0, 0, 0);
        thirdPersonPosition = new Vector3(defaultSide, defaultHeight, defaultDistance);

        //Cursor.visible = false; // comment and uncomment this based on current needs
        targetDistance = currentDistance = defaultDistance;
        targetHeight = currentHeight = defaultHeight;
        //targetSide = currentSide = defaultSide;
        target = GameObject.FindGameObjectWithTag("Player");
        //positionTarget = target.GetComponent<Rigidbody>();
        lookAtTarget = GameObject.FindGameObjectWithTag("Camera Target").GetComponent<Transform>();

        // y offset = -0.7 for new camera and -1.0 for newer camera from prototype
        cameraPositionOffset = new Vector3(0.0f, defaultHeight, defaultDistance); // x offset should not be edited as that will uncenter the camera
        cameraRotationOffset = new Vector3(-3.0f, 0, 0);
        //transform.position = positionTarget.position - cameraPositionOffset;

        //transform.LookAt(lookAtTarget.transform);
    }