示例#1
0
    // Use this for initialization
    void Start()
    {
        hole = GetComponent <Hole>();

        bomCount = FindObjectOfType <BomCount>();
        counter  = FindObjectOfType <TimeCounter>();

        createMgr = transform.parent.parent.GetComponent <CreateManager>();
    }
示例#2
0
    //-------------------------------------
    // 関数
    //-------------------------------------

    // Use this for initialization
    void Start()
    {
        pumpkinParent = transform.GetChild(0).gameObject;

        pumpkingAnimator = pumpking.transform.GetChild(0).GetComponent <Animator>();

        pumpkinParent.SetActive(false);

        throwBom   = pumpking.GetComponent <ThrowBom>();
        bomCount   = GetComponent <BomCount>();
        playerMove = GetComponent <PlayerMove>();
        cam        = Camera.main;

        FlickInitialize();

        layerMask = LayerMask.GetMask(new string[] { "Stage", "Boss" });
    }