private void JoinEventHandler(UdpSession session) { if (BoltNetwork.IsClient) { BoltMatchmaking.JoinSession(session); } }
public override void SessionListUpdated(Map <Guid, UdpSession> sessionList) { if (_timerRoutine != null) { StopCoroutine(_timerRoutine); _timerRoutine = null; } Debug.LogFormat("Session list updated: {0} total sessions", sessionList.Count); foreach (var session in sessionList) { PhotonSession photonSession = session.Value as PhotonSession; if (photonSession != null && photonSession.Source == UdpSessionSource.Photon) { object value; if (photonSession.Properties.TryGetValue("type", out value)) { BoltLog.Info("Room with type: {0}", value); } if (photonSession.Properties.TryGetValue("map", out value)) { BoltLog.Info("Room with map: {0}", value); } BoltMatchmaking.JoinSession(photonSession); } } }
void State_SelectRoom() { GUI.Label(labelRoom, "Looking for rooms:", labelRoomStyle); if (BoltNetwork.SessionList.Count > 0) { GUILayout.BeginVertical(); GUILayout.Space(30); foreach (var session in BoltNetwork.SessionList) { var photonSession = session.Value as PhotonSession; if (photonSession.Source == UdpSessionSource.Photon) { var matchName = photonSession.HostName; var label = string.Format("Join: {0} | {1}/{2}", matchName, photonSession.ConnectionsCurrent, photonSession.ConnectionsMax); if (ExpandButton(label)) { BoltMatchmaking.JoinSession(photonSession); state = State.Started; } } } GUILayout.EndVertical(); } }
public override void SessionListUpdated(Map <Guid, UdpSession> sessionList) { FeedbackUser("Searching ..."); //On rejoin le seul server qui existe pour le moment //Vu que le server est dans PlayScene on va essayer de load ca BoltMatchmaking.JoinSession(HeadlessServerManager1.RoomID()); }
public override void ConnectToSession(INetworkInterfaceSession session, OperationResultDelegate onComplete) { _operationCallbackSessionConnected = onComplete; UdpSession udpSession = ((PhotonNetworkInterfaceSession)session).UdpSession; BoltMatchmaking.JoinSession(udpSession); _connectedSessionInfo = session; }
public override void SessionListUpdated(Map <Guid, UdpSession> sessionList) { foreach (var session in sessionList) { UdpSession photonSession = session.Value as UdpSession; if (photonSession.Source == UdpSessionSource.Photon) { BoltMatchmaking.JoinSession(photonSession); } } }
public override void BoltStartDone() { if (BoltNetwork.IsServer) { currentSession = PlayerPrefs.GetString("currentSession"); BoltMatchmaking.CreateSession(sessionID: currentSession, sceneToLoad: "FPSGame"); } else { BoltMatchmaking.JoinSession(currentSession); } }
public void StartClient() { string playerName = joinPlayerName.GetComponent <UnityEngine.UI.Text>().text; string matchName = joinname.GetComponent <UnityEngine.UI.Text>().text; if (string.IsNullOrWhiteSpace(playerName) || string.IsNullOrWhiteSpace(matchName)) { return; } NetworkCallbacks.playerName = playerName; BoltMatchmaking.JoinSession(matchName); }
public override void SessionListUpdated(Map <Guid, UdpSession> sessionList) { Debug.LogFormat("Session list updated: {0} total sessions", sessionList.Count); foreach (var session in sessionList) { UdpSession photonSession = session.Value as UdpSession; if (photonSession.Source == UdpSessionSource.Photon) { BoltMatchmaking.JoinSession(photonSession); } } }
void State_SelectRoom() { GUI.Label(labelRoom, string.Format("Looking for rooms ({0}):", 5000 - watch.ElapsedMilliseconds), labelRoomStyle); if (BoltNetwork.SessionList.Count > 0) { if (watch.IsRunning == false) { BoltLog.Warn("Start connect timer"); autoConnect = false; watch.Start(); } if (watch.ElapsedMilliseconds > 5000) { autoConnect = true; } GUILayout.BeginVertical(); GUILayout.Space(30); foreach (var session in BoltNetwork.SessionList) { var photonSession = session.Value as PhotonSession; if (photonSession.Source == UdpSessionSource.Photon) { var matchName = photonSession.HostName; var label = string.Format("Join: {0} | {1}/{2} | {3}", matchName, photonSession.ConnectionsCurrent, photonSession.ConnectionsMax, photonSession.IsOpen ? "Open" : "Closed"); if ((ExpandButton(label) || autoConnect) && photonSession.IsOpen) { BoltMatchmaking.JoinSession(photonSession); autoConnect = false; watch.Stop(); watch.Reset(); } } } GUILayout.EndVertical(); } else { watch.Stop(); watch.Reset(); } }
public override void SessionListUpdated(Map <Guid, UdpSession> sessionList) { Debug.Log($"Session List Updated, found {sessionList.Count} session"); foreach (var session in sessionList) { UdpSession photonSession = session.Value as UdpSession; if (photonSession.Source == UdpSessionSource.Photon) { BoltMatchmaking.JoinSession(photonSession); } } Debug.Log("The whole list is invalid"); }
private void SelectRoom() { GUI.Label(_labelRoom, "Looking for rooms:", _labelRoomStyle); if (BoltNetwork.SessionList.Count > 0) { GUILayout.BeginVertical(); GUILayout.Space(30); foreach (var session in BoltNetwork.SessionList) { UdpSession udpSession = session.Value; var label = string.Format("Join: {0} | {1}", udpSession.HostName, udpSession.Source); if (ExpandButton(label)) { BoltMatchmaking.JoinSession(udpSession); } } GUILayout.EndVertical(); } }
private void JoinGame(UdpSession photonSession) { BoltMatchmaking.JoinSession(photonSession); }
private void OnClickJoinGame(PhotonSession photonSession) { BoltMatchmaking.JoinSession(photonSession); }
public void JoinGame(UdpSession PhotonSession) { BoltMatchmaking.JoinSession(PhotonSession); }
public override void SessionListUpdated(Map <Guid, UdpSession> sessionList) { FeedbackUser("Searching ..."); BoltMatchmaking.JoinSession(HeadlessServerManager.RoomID()); }
public void StartSession() { BoltMatchmaking.JoinSession(sessionObject); }
private void JoinWithSessionName() { BoltMatchmaking.JoinSession(joinServerSessionIdInputField.text); }
public void JoinSession() => BoltMatchmaking.JoinSession(SessionInput.text);
void OnGUI() { GUILayout.BeginArea(new Rect(10, 10, Screen.width - 20, Screen.height - 20)); switch (_state) { // starting Bolt is the same regardless of the transport layer case State.SelectMode: if (GUILayout.Button("Start Server", GUILayout.ExpandWidth(true))) { BoltLauncher.StartServer(); _state = State.ModeServer; } if (GUILayout.Button("Start Client", GUILayout.ExpandWidth(true))) { BoltLauncher.StartClient(); _state = State.ModeClient; } break; // Publishing a session into the matchmaking server case State.ModeServer: if (BoltNetwork.IsRunning && BoltNetwork.IsServer) { if (GUILayout.Button("Publish HostInfo And Load Map", GUILayout.ExpandWidth(true))) { // RoomProtocolToken token = new RoomProtocolToken() // { // ArbitraryData = "My DATA", // password = "******" // }; // Uncomment if you want to pass custom properties into your room // This is just an example data //PhotonCloudRoomProperties token = new PhotonCloudRoomProperties(); //properties.AddRoomProperty("t", 1); //properties.AddRoomProperty("m", 4); PhotonRoomProperties token = new PhotonRoomProperties(); token.IsOpen = true; token.IsVisible = true; token.AddRoomProperty("t", 1); token.AddRoomProperty("m", 2); string matchName = "MyPhotonGame #" + UnityEngine.Random.Range(1, 100); BoltMatchmaking.CreateSession( sessionID: matchName, token: token, sceneToLoad: "PhotonGame" ); } } break; // for the client, after Bolt is innitialized, we should see the list // of available sessions and join one of them case State.ModeClient: if (BoltNetwork.IsRunning && BoltNetwork.IsClient) { GUILayout.Label("Session List"); foreach (var session in BoltNetwork.SessionList) { // Simple session UdpSession udpSession = session.Value as UdpSession; // Skip if is not a Photon session if (udpSession.Source != UdpSessionSource.Photon) { continue; } // Photon Session PhotonSession photonSession = udpSession as PhotonSession; string sessionDescription = String.Format("{0} / {1} ({2})", photonSession.Source, photonSession.HostName, photonSession.Id); RoomProtocolToken token = photonSession.GetProtocolToken() as RoomProtocolToken; if (token != null) { sessionDescription += String.Format(" :: {0}", token.ArbitraryData); } else { object value_t = -1; object value_m = -1; if (photonSession.Properties.ContainsKey("t")) { value_t = photonSession.Properties["t"]; } if (photonSession.Properties.ContainsKey("m")) { value_m = photonSession.Properties["m"]; } sessionDescription += String.Format(" :: {0}/{1}", value_t, value_m); } if (GUILayout.Button(sessionDescription, GUILayout.ExpandWidth(true))) { ServerConnectToken connectToken = new ServerConnectToken { data = "ConnectTokenData" }; BoltMatchmaking.JoinSession(photonSession, connectToken); } } } break; } GUILayout.EndArea(); }