IEnumerator UnlightSquares() { yield return(new WaitForSeconds(1f)); for (var i = 0; i < ModuleButtons.Length; i++) { ModuleButtons[i].GetComponent <Renderer>().material.color = squareColors[0]; } pressedFlash = pressedSquares = 0; BoltButton.GetComponent <Renderer>().material.color = flashColors[0]; checkingPass = false; }
void OnFlashPress() { if (moduleSolved || pressedFlash == 1 || checkingPass) { return; } BombAudio.PlayGameSoundAtTransform(KMSoundOverride.SoundEffect.ButtonPress, transform); ModuleSelect.AddInteractionPunch(0.5f); if (pressedFlash == 2) { BombModule.HandleStrike(); pressedSquares = 0; } else { squareTotal = squareAmount * currentStage; squareSequence.Clear(); for (var i = 0; i < 3 + squareTotal; i++) { var checkSquare = 0; do { checkSquare = Random.Range(0, ModuleButtons.Length); } while (squareSequence.Contains(checkSquare)); squareSequence.Add(checkSquare); } Debug.LogFormat("[Flash Memory #{0}] Set of squares for stage {1} is: {2}", moduleId, currentStage + 1, squareSequence.Select(x => x.ToCoord(4)).Join(", ")); } BombAudio.PlaySoundAtTransform("Snd_Reveal", transform); StartCoroutine(SetSequence()); BoltButton.GetComponent <Renderer>().material.color = flashColors[1]; pressedFlash = 1; }