public void Restart() { nyawa = 3; bola.Respawn(); loseObj.SetActive(false); winObj.SetActive(false); Destroy(parentBricks.gameObject); Vector3 PaddlePos = spawnedPaddle.transform.position; PaddlePos.x = 0f; spawnedPaddle.transform.position = PaddlePos; liveTxt.text = "Nyawa : " + nyawa; parentBricks = Instantiate(parentBricksPrefab); jmlBrick = parentBricks.childCount; Time.timeScale = 1f; }
private IEnumerator DoCountdown() { for (int i = countdown; i > 0; i--) { countdownTextValue = i.ToString(); UpdateCountdown(countdownTextValue); //countdownText.text = i.ToString(); yield return(new WaitForSeconds(1f)); } countdownTextValue = "Go!"; UpdateCountdown(countdownTextValue); yield return(new WaitForSeconds(1f)); countdownTextValue = ""; UpdateCountdown(countdownTextValue); theBall.Respawn(); }