public DepthOfField34() { this.quality = Dof34QualitySetting.OnlyBackground; this.resolution = DofResolution.Low; this.simpleTweakMode = true; this.focalPoint = 1f; this.smoothness = 0.5f; this.focalZStartCurve = 1f; this.focalZEndCurve = 1f; this.focalStartCurve = 2f; this.focalEndCurve = 2f; this.focalDistance01 = 0.1f; this.bluriness = DofBlurriness.High; this.maxBlurSpread = 1.75f; this.foregroundBlurExtrude = 1.15f; this.bokehDestination = BokehDestination.Background; this.widthOverHeight = 1.25f; this.oneOverBaseSize = 0.001953125f; this.bokehSupport = true; this.bokehScale = 2.4f; this.bokehIntensity = 0.15f; this.bokehThreshholdContrast = 0.1f; this.bokehThreshholdLuminance = 0.55f; this.bokehDownsample = 1; }
public void Copy(DepthOfFieldDeprecatedBase copy) { quality = copy.quality; resolution = copy.resolution; simpleTweakMode = copy.simpleTweakMode; focalPoint = copy.focalPoint; smoothness = copy.smoothness; focalZDistance = copy.focalZDistance; focalZStartCurve = copy.focalZStartCurve; focalZEndCurve = copy.focalZEndCurve; objectFocus = copy.objectFocus; focalSize = copy.focalSize; bluriness = copy.bluriness; maxBlurSpread = copy.maxBlurSpread; foregroundBlurExtrude = copy.foregroundBlurExtrude; dofBlurShader = copy.dofBlurShader; dofShader = copy.dofShader; visualize = copy.visualize; bokehDestination = copy.bokehDestination; bokeh = copy.bokeh; bokehSupport = copy.bokehSupport; bokehShader = copy.bokehShader; bokehTexture = copy.bokehTexture; bokehScale = copy.bokehScale; bokehIntensity = copy.bokehIntensity; bokehThresholdContrast = copy.bokehThresholdContrast; bokehThresholdLuminance = copy.bokehThresholdLuminance; }