/// <summary> /// Produce Almindelig Hotdog Menu /// </summary> private void ProduceOrdinaryHotdog() { // Check on if any required ingredient are available. if (getBoiler.CookedSausageQueue.Count == 0) { // Cook new sausage batch if empty. Debug.WriteLine(INFO_MESSAGE + "Cooking sausage batch."); getBoiler.PrepareCookedSausageBatch(); } if (getToaster.BurgerBunQueue.Count == 0) { // Cook sausage bread, if none ready. Debug.WriteLine(INFO_MESSAGE + "Roasting sausage bread."); getToaster.PrepareSausageBread(); } if (ketchup.ServingsLeft == 0) { Debug.WriteLine(WARNING_MESSAGE + "Refilling Ketchup."); ketchup.Refill(); } if (mustard.ServingsLeft == 0) { Debug.WriteLine(WARNING_MESSAGE + "Refilling Mustard."); mustard.Refill(); } if (remoulade.ServingsLeft == 0) { Debug.WriteLine(WARNING_MESSAGE + "Refilling Remoulade."); remoulade.Refill(); } // Get required ingredient for menu. getBoiler.TakeCookedSausage(); getToaster.TakeSausageBread(); // Apply Condiment for order. if (ketchup is Condiment && ketchup.ServingsLeft <= 30) { Debug.WriteLine($" ##################### Ketchup: {ketchup.ServingsLeft}"); Condiment condiment = (Condiment)ketchup; condiment.ServingsLeftCounter(); } if (mustard is Condiment && mustard.ServingsLeft <= 30) { Debug.WriteLine($" ##################### Mustard: {mustard.ServingsLeft}"); Condiment condiment = (Condiment)mustard; condiment.ServingsLeftCounter(); } if (remoulade is Condiment && remoulade.ServingsLeft <= 30) { Debug.WriteLine($" ##################### Remoulade: {remoulade.ServingsLeft}"); Condiment condiment = (Condiment)remoulade; condiment.ServingsLeftCounter(); } Debug.WriteLine(INFO_MESSAGE + (int)OrderList.OrdinaryHotdog); Thread.Sleep(threadSleep); }