public override Vector2 CalculateVelocity(BoidAgent boid)
    {
        Vector2 alignmentMove = Vector2.zero;

        if (boid.Neighbours.Count == 0)
        {
            return(boid.transform.up);
        }

        foreach (BoidAgent neighbourBoid in boid.Neighbours)
        {
            alignmentMove += neighbourBoid.GetComponent <Rigidbody2D>().velocity;
        }

        if (boid.Neighbours.Count > 0)
        {
            alignmentMove /= boid.Neighbours.Count;
            alignmentMove -= boid.GetComponent <Rigidbody2D>().velocity;
        }

        return(alignmentMove);
    }