private void CreateBoids() { int buffer = 32; for (int i = 0; i < EntityCapacity * 0.1; i++) { CreateEntity(Boid.Create(Morro.Maths.Random.Range(buffer, (int)SceneBounds.Width - buffer), Morro.Maths.Random.Range(buffer, (int)SceneBounds.Height - buffer))); } }