示例#1
0
    // Update is called once per frame
    public void loadlevel(string level)
    {
        HatSpawner  H_target = hat.transform.GetComponent <HatSpawner>();
        BodySpawner B_target = body.transform.GetComponent <BodySpawner>();
        ExtraScript E_target = body.transform.GetComponent <ExtraScript>();

        if (H_target.rand == 1 && B_target.band == 1)
        {
            SceneManager.LoadScene("Cowboy");
        }

        else if (H_target.rand == 3 && B_target.band == 2)
        {
            SceneManager.LoadScene("Water");
        }

        else if (H_target.rand == 2 && B_target.band == 4)
        {
            SceneManager.LoadScene("Space");
        }

        else if (H_target.rand == 4 && B_target.band == 3)
        {
            SceneManager.LoadScene("Bass");
        }



        else
        {
            SceneManager.LoadScene("Nothing");
        }
    }
示例#2
0
    public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
    {
        var spawnerData = new BodySpawner {
            bodyEntity  = conversionSystem.GetPrimaryEntity(bodyPrefab),
            bodyCount   = this.bodyCount,
            spaceWidth  = this.spaceWidth,
            spaceHeight = this.spaceHeight,
            spaceDepth  = this.spaceDepth,
            bodyMass    = this.bodyMass
        };

        dstManager.AddComponentData(entity, spawnerData);
    }
示例#3
0
    // Update is called once per frame
    void Update()
    {
        HatSpawner  H_target = hat.transform.GetComponent <HatSpawner>();
        BodySpawner B_target = body.transform.GetComponent <BodySpawner>();
        ExtraScript E_target = body.transform.GetComponent <ExtraScript>();

        if (H_target.rand == 4 && B_target.band == 3)
        {
            Cool();
        }

        else if (H_target.rand == 1 && B_target.band == 1)
        {
        }

        else
        {
        }
    }