// Update is called once per frame public void loadlevel(string level) { HatSpawner H_target = hat.transform.GetComponent <HatSpawner>(); BodySpawner B_target = body.transform.GetComponent <BodySpawner>(); ExtraScript E_target = body.transform.GetComponent <ExtraScript>(); if (H_target.rand == 1 && B_target.band == 1) { SceneManager.LoadScene("Cowboy"); } else if (H_target.rand == 3 && B_target.band == 2) { SceneManager.LoadScene("Water"); } else if (H_target.rand == 2 && B_target.band == 4) { SceneManager.LoadScene("Space"); } else if (H_target.rand == 4 && B_target.band == 3) { SceneManager.LoadScene("Bass"); } else { SceneManager.LoadScene("Nothing"); } }
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var spawnerData = new BodySpawner { bodyEntity = conversionSystem.GetPrimaryEntity(bodyPrefab), bodyCount = this.bodyCount, spaceWidth = this.spaceWidth, spaceHeight = this.spaceHeight, spaceDepth = this.spaceDepth, bodyMass = this.bodyMass }; dstManager.AddComponentData(entity, spawnerData); }
// Update is called once per frame void Update() { HatSpawner H_target = hat.transform.GetComponent <HatSpawner>(); BodySpawner B_target = body.transform.GetComponent <BodySpawner>(); ExtraScript E_target = body.transform.GetComponent <ExtraScript>(); if (H_target.rand == 4 && B_target.band == 3) { Cool(); } else if (H_target.rand == 1 && B_target.band == 1) { } else { } }