void Start() { bodyShrink = GetComponent <BodyShrink>(); if (spawnPosition == null) { Debug.LogWarning("<b>Spawn position</b> for player's bullets <b>is not set</b>", spawnPosition); } }
void Start() { playerMovement = GetComponent <PlayerMovement>(); playerShoot = GetComponent <PlayerShoot>(); bodyShrink = GetComponent <BodyShrink>(); }