public void SetBodyPart(BodyPart bodyPart) { currentBodyPart = bodyPart; _activeBodyPart = _bodyPartViews.Find(x => x.bodyPart == currentBodyPart); HideAll(); _activeBodyPart.gameObject.SetActive(true); }
public void ResetView() { HideAll(); // reset body part previous setup if (_activeBodyPart != null) { _activeBodyPart.ResetView(); } _activeBodyPart = null; }