private void ResetAnimations() { for (int i = 0; i < HandAnimators.Length; i++) { for (int j = 0; j < HandAnimators[i].parameters.Length; j++) { HandAnimators[i].ResetTrigger(HandAnimators[i].parameters[j].name); } HandAnimators[i].SetTrigger(DeathAnimationResetTrigger); } for (int j = 0; j < BodyAnimator.parameters.Length; j++) { BodyAnimator.ResetTrigger(BodyAnimator.parameters[j].name); } BodyAnimator.SetTrigger(DeathAnimationResetTrigger); }