// Show player state. private void Player_StateChanged(object sender, Bobi.Audio.StateChangedEventArgs e) { this.statusLabel.Text = string.Format("{0} audio.", e.Player.State); if (e.Player.State == Audio.PlayerState.Stopped) { this.projectView.PlaybackNode = null; } }
private void player_StateChanged(object sender, Bobi.Audio.StateChangedEventArgs e) { if (e.Player.State == Bobi.Audio.PlayerState.Playing) { this.timeDisplayUpdateTimer.Start(); } else { this.timeDisplayUpdateTimer.Stop(); } }