BoatForces cloneBoat(BoatForces sourceBoat, string name) { GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>().enabled = false; BoatForces newBoat = Instantiate(sourceBoat, new Vector3(0, 0, 10), Quaternion.identity); GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>().enabled = true; newBoat.windObj = windObj; newBoat.tag = name; return(newBoat); }
void Start() { secondYacht = cloneBoat(yachtPrefab, "SecondYacht"); }