public void AssignMember() { BoatDescriptor bd = (BoatDescriptor)_boat.Descriptor; if (_boat.CurrentZone == null || _boat.Crew.Count < bd.MaxCrew) { _gameInfo.Player.AssignMemberToBoat(_boat); _crewCountText.text = _boat.Crew.Count.ToString(); } }
public override void UpdateItem() { Boat boat = _item as Boat; if (boat != null) { BoatDescriptor boatDescriptor = boat.Descriptor as BoatDescriptor; _health.fillAmount = boat.CurrentHealth / boatDescriptor.MaxHealth; _itemRepairPriceText.text = boatDescriptor.MaintenancePrice.ToString("0"); } }
public override void UpdateDetails <T>(T itemDescriptor, float health) { base.UpdateDetails(itemDescriptor, health); BoatDescriptor boatDescriptor = itemDescriptor as BoatDescriptor; if (boatDescriptor != null) { if (health != 0) { _health.text = string.Format("Health: {0}/{1}", health, boatDescriptor.MaxHealth.ToString()); } else { _health.text = string.Format("Health: {0}", boatDescriptor.MaxHealth.ToString()); } _minCrew.text = "Min. crew: " + boatDescriptor.MinCrew.ToString(); _maxCrew.text = "Max. crew: " + boatDescriptor.MaxCrew.ToString(); _ecoImpact.text = "Eco. Impact: " + boatDescriptor.EcoImpactFactor.ToString(); } }
public void AddBoat(BoatDescriptor descriptor) { Boat boat = new Boat(descriptor); if (_boats.ContainsKey(descriptor.ItemName)) { List <Boat> boats = _boats[descriptor.ItemName]; boats.Add(boat); } else { List <Boat> boats = new List <Boat>(); boats.Add(boat); _boats.Add(descriptor.ItemName, boats); } _availableBoats.Add(boat); _itemsManager.CreateBoatItem(boat); _addingBoat.Invoke(boat); }
public bool CheckAvailable() { BoatDescriptor bd = (BoatDescriptor)Descriptor; return(_crew.Count >= bd.MinCrew && _crew.Count <= bd.MaxCrew && CurrentHealth > 0); }
public Boat(BoatDescriptor descriptor) { Descriptor = descriptor; CurrentHealth = descriptor.MaxHealth; CurrentZone = null; }