public void BoatMove() { Debug.Log("BoatMove"); if (boat.IsEmpty()) { return; } boat.Move(); user.step++; user.status = Check(); }
public void BoatMove() { Debug.Log("BoatMove"); if (boat.IsEmpty()) { return; } //boat.Move(); MyActionManager.MoveBoat(boat); // add in v2 user.step++; user.status = Check(); }