public override SensorFile ImportFile(string path, Boat boat) { try { XmlDocument doc = new XmlDocument(); doc.Load(path); StringBuilder log = new StringBuilder(); FileInfo fi = new FileInfo(path); SensorFile file = new SensorFile("kml", fi.Name, DateTime.Now); file.Save(); Dictionary<DateTime, CoordinatePoint> points = new Dictionary<DateTime, CoordinatePoint>(); ExtractPoints(ref points, doc); foreach (DateTime dt in points.Keys) { file.AddReading(dt, points[dt].Latitude.Value, points[dt].Longitude.Value, points[dt].HeightAboveGeoID, 0, 0, 0, 0, 0, 0, 0, 0, 0); } boat.AddFile(file); return file; } catch //(Exception e) { return null; } }
public static void AddBoat(Boat newBoat) { using (StreamWriter writer = new StreamWriter(BoatSavePath, true)) { writer.WriteLine("{0} {1} {2} {3}", newBoat.OwnerId, newBoat.Type, newBoat.Length, newBoat.Width); } }
public static void DeleteBoat(Boat boatToDelete) { string boatToString = boatToDelete.OwnerId + " " + boatToDelete.Type + " " + boatToDelete.Width + " " + boatToDelete.Length; var file = System.IO.File.ReadAllLines(BoatSavePath); var fileWithoutMemberToDelete = file.Where(line => !line.Contains(boatToString)); System.IO.File.WriteAllLines(BoatSavePath, fileWithoutMemberToDelete); }
public void DeleteBoat(Member member, Boat boat) { // Delete Boat in BoatDAL BoatDAL.DeleteBoat(boat); // Delete in local MemberList member.Boats.Remove(boat); }
public Cell(Player Owner,Point location, Boat Type, State CurrentState) { BoatType = Type; BoatOwner = Owner; BoatState = CurrentState; Location = location; cells[location.X, location.Y] = this; }
public static void ChangeBoatInfo(Boat oldBoat, Boat newBoatInfo) { List<string> boatTextFile = new List<string>(File.ReadAllLines(BoatSavePath)); string oldBoatString = oldBoat.OwnerId + " " + oldBoat.Type + " " + oldBoat.Width + " " + oldBoat.Length; int boatLineIndex = boatTextFile.FindIndex(line => line.Contains(oldBoatString)); boatTextFile[boatLineIndex] = newBoatInfo.OwnerId + " " + newBoatInfo.Type + " " + newBoatInfo.Width + " " + newBoatInfo.Length; File.WriteAllLines(BoatSavePath, boatTextFile); }
static void Main(string[] args) { Vehicle vCar = new Car("Diesel","Fiat","600"); Vehicle vMoto = new Motorbike("1500","Ducatti","1500"); Vehicle vBoat = new Boat("10000","Vasque","3",3); ArrayList Vehicles = new ArrayList(); Vehicles.add(vCar); Vehicles.add(vMoto); Vehicles.add(vBoat); list(Vehicles); }
public static List<Boat> BoatList(string ownerId) { List<string> boats = System.IO.File .ReadAllLines(BoatSavePath) .Where(i => i.Contains(ownerId)) .ToList(); List<Boat> boatList = new List<Boat>(); foreach (var boat in boats) { string[] boatArray = boat.Split(' '); Boat newBoat = new Boat(boatArray[0], boatArray[1], int.Parse(boatArray[2]), int.Parse(boatArray[3])); boatList.Add(newBoat); } return boatList; }
public static List<Boat> ExtractBoats(string[] memberBoats) { string[] thisBoat; List<Boat> boats = new List<Boat>(); if (memberBoats.Length != 0) { foreach (var boatString in memberBoats) { if (!String.IsNullOrWhiteSpace(boatString)) { thisBoat = boatString.Split('|'); Boat boat = new Boat(thisBoat[0], int.Parse(thisBoat[1]), int.Parse(thisBoat[2])); boats.Add(boat); } } } return boats; }
void Start() { boat = transform.parent.gameObject.GetComponent <Boat>(); safeZones = new List <GameObject>(); }
void Start() { player = GetComponent <Boat>(); playerActions = CreateWithDefaultBindings(); }
private Boat boat; // zoomed boat void Awake() { boat = GetComponentInParent <Boat>(); }
public override void OnDoubleClick(Mobile from) { if (Boat == null || from == null) { return; } BaseBoat boat = BaseBoat.FindBoatAt(from, from.Map); int range = boat != null && boat == Boat ? 3 : 8; bool canMove = false; if (!Boat.IsRowBoat) { Boat.Refresh(from); } if (!from.InRange(Location, range)) { from.SendLocalizedMessage(500295); //You are too far away to do that. } else if (!from.InLOS(Location)) { from.SendLocalizedMessage(500950); //You cannot see that. } else if (Boat.IsMoving || Boat.IsTurning) { from.SendLocalizedMessage(1116611); //You can't use that while the ship is moving! } else if (BaseBoat.IsDriving(from)) { from.SendLocalizedMessage(1116610); //You can't do that while piloting a ship! } else if (BaseHouse.FindHouseAt(from) != null) { from.SendLocalizedMessage(1149795); //You may not dock a ship while on another ship or inside a house. } else if (Boat == boat && !MoveToNearestDockOrLand(from)) { from.SendLocalizedMessage(1149796); //You can not dock a ship this far out to sea. You must be near land or shallow water. } else if (boat == null || boat != null && Boat != boat) { if (Boat.HasAccess(from)) { canMove = true; } else { from.SendLocalizedMessage(1116617); //You do not have permission to board this ship. } } if (canMove) { BaseCreature.TeleportPets(from, Location, Map); from.MoveToWorld(Location, Map); Boat.SendContainerPacket(); } }
protected void BoatIslandCollision(Boat boat, Island island) { if (boat.Colour == island.Colour) { if (boat.carriedResources.Count > 0)//(boat.CarriedResource != null) // if carrying a resource { //Plays the collect resource sound. This should maybe be in the CollectResource method scoreCargo.Play(); foreach (Resource r in boat.carriedResources) { PlayersByColour[(int)boat.Colour].CollectResource(r); island.AddResource(r); } //PlayersByColour[(int)boat.Colour].CollectResource(boat.CarriedResource); //island.AddResource(boat.CarriedResource); // if(boat.CarriedResource.Colour != boat.Colour) // PlayersByColour[(int)boat.Colour].score += RETURN_RESOURCE; //boat.CarriedResource = null; boat.carriedResources.Clear(); } } else { if(!boat.CheckResourceIsCarried(island.ResourceType.islandType))//!boat.carriedResources.Contains(island.ResourceType))//if (boat.CarriedResource == null) // if not carrying a resource { //PLAY THE SOUND takeCargo.Play(); PlayersByColour[(int)island.Colour].score -= 200; Resource r = new Resource(island.ResourceType); boat.carriedResources.Add(r); r.IsCarried = true; r.position = boat.position; //boat.CarriedResource = new Resource(island.ResourceType); //boat.CarriedResource.IsCarried = true; } } }
public bool MoveToNearestDockOrLand(Mobile from) { if ((Boat != null && !Boat.Contains(from)) || !ValidateDockOrLand()) { return(false); } Map map = Map; if (map == null) { return(false); } Rectangle2D rec; Point3D nearest = Point3D.Zero; Point3D p = Point3D.Zero; if (Boat.IsRowBoat) { rec = new Rectangle2D(Boat.X - 8, Boat.Y - 8, 16, 16); } else { switch (Boat.Facing) { default: case Direction.North: case Direction.South: if (X < Boat.X) { rec = new Rectangle2D(X - 8, Y - 8, 8, 16); } else { rec = new Rectangle2D(X, Y - 8, 8, 16); } break; case Direction.West: case Direction.East: if (Y < Boat.Y) { rec = new Rectangle2D(X - 8, Y - 8, 16, 8); } else { rec = new Rectangle2D(X - 8, Y, 16, 8); } break; } } for (int x = rec.X; x <= rec.X + rec.Width; x++) { for (int y = rec.Y; y <= rec.Y + rec.Height; y++) { p = new Point3D(x, y, map.GetAverageZ(x, y)); if (ValidateTile(from, ref p)) { if (nearest == Point3D.Zero || from.GetDistanceToSqrt(p) < from.GetDistanceToSqrt(nearest)) { nearest = p; } } } } if (nearest != Point3D.Zero) { BaseCreature.TeleportPets(from, nearest, Map); from.MoveToWorld(nearest, Map); return(true); } return(false); }
// Start is called before the first frame update void Start() { boat = player.GetComponent <Boat>(); text = GetComponent <Text>(); }
public void should_post_boat() { boat = null; Assert.Ignore("Implement edit"); }
public void StartTask(Boat t) { t.Move(point.x, point.y, point.z); }
public bool TaskComplete(Boat t) { // moves the boat to a chosen point return(t.x == point.x && t.y == point.y && t.z == point.z); }
public void DisplaySingleBoat(Boat boat) { Console.WriteLine($"Boat type: {boat.BoatType.ToString()}, Boat Length: {boat.Length}, Boat Id: {boat.Id}"); }
public void DisplayBoatUpdated(Boat boat) { Console.WriteLine($"Boat with Id: {boat.Id} was updated"); }
public override bool OnMoveOver(Mobile from) { if (IsOpen) { if (from is BaseFactionGuard) { return(false); } if ((from.Direction & Direction.Running) != 0 || Boat?.Contains(from) == false) { return(true); } var map = Map; if (map == null) { return(false); } int rx = 0, ry = 0; if (ItemID == 0x3ED4) { rx = 1; } else if (ItemID == 0x3ED5) { rx = -1; } else if (ItemID == 0x3E84) { ry = 1; } else if (ItemID == 0x3E89) { ry = -1; } for (var i = 1; i <= 6; ++i) { var x = X + i * rx; var y = Y + i * ry; int z; for (var j = -8; j <= 8; ++j) { z = from.Z + j; if (map.CanFit(x, y, z, 16, false, false) && !SpellHelper.CheckMulti(new Point3D(x, y, z), map) && !Region.Find(new Point3D(x, y, z), map).IsPartOf <StrongholdRegion>()) { if (i == 1 && j >= -2 && j <= 2) { return(true); } from.Location = new Point3D(x, y, z); return(false); } } z = map.GetAverageZ(x, y); if (map.CanFit(x, y, z, 16, false, false) && !SpellHelper.CheckMulti(new Point3D(x, y, z), map) && !Region.Find(new Point3D(x, y, z), map).IsPartOf <StrongholdRegion>()) { if (i == 1) { return(true); } from.Location = new Point3D(x, y, z); return(false); } } return(true); } return(false); }
public void Init() { boat = new Boat(); }
public void Summon(Player player, EntityTypeEnum entityType, bool noAi = true, BlockPos spawnPos = null) { EntityType petType; try { petType = (EntityType)Enum.Parse(typeof(EntityType), entityType.Value, true); } catch (ArgumentException e) { return; } if (!Enum.IsDefined(typeof(EntityType), petType)) { player.SendMessage("No entity found"); return; } var coordinates = player.KnownPosition; if (spawnPos != null) { if (spawnPos.XRelative) { coordinates.X += spawnPos.X; } else { coordinates.X = spawnPos.X; } if (spawnPos.YRelative) { coordinates.Y += spawnPos.Y; } else { coordinates.Y = spawnPos.Y; } if (spawnPos.ZRelative) { coordinates.Z += spawnPos.Z; } else { coordinates.Z = spawnPos.Z; } } var world = player.Level; Mob mob = null; Entity entity = null; EntityType type = (EntityType)(int)petType; switch (type) { case EntityType.Chicken: mob = new Chicken(world); break; case EntityType.Cow: mob = new Cow(world); break; case EntityType.Pig: mob = new Pig(world); break; case EntityType.Sheep: mob = new Sheep(world); break; case EntityType.Wolf: mob = new Wolf(world) { Owner = player }; break; case EntityType.Villager: mob = new Villager(world); break; case EntityType.MushroomCow: mob = new MushroomCow(world); break; case EntityType.Squid: mob = new Squid(world); break; case EntityType.Rabbit: mob = new Rabbit(world); break; case EntityType.Bat: mob = new Bat(world); break; case EntityType.IronGolem: mob = new IronGolem(world); break; case EntityType.SnowGolem: mob = new SnowGolem(world); break; case EntityType.Ocelot: mob = new Ocelot(world); break; case EntityType.Zombie: mob = new Zombie(world); break; case EntityType.Creeper: mob = new Creeper(world); break; case EntityType.Skeleton: mob = new Skeleton(world); break; case EntityType.Spider: mob = new Spider(world); break; case EntityType.ZombiePigman: mob = new ZombiePigman(world); break; case EntityType.Slime: mob = new Slime(world); break; case EntityType.Enderman: mob = new Enderman(world); break; case EntityType.Silverfish: mob = new Silverfish(world); break; case EntityType.CaveSpider: mob = new CaveSpider(world); break; case EntityType.Ghast: mob = new Ghast(world); break; case EntityType.MagmaCube: mob = new MagmaCube(world); break; case EntityType.Blaze: mob = new Blaze(world); break; case EntityType.ZombieVillager: mob = new ZombieVillager(world); break; case EntityType.Witch: mob = new Witch(world); break; case EntityType.Stray: mob = new Stray(world); break; case EntityType.Husk: mob = new Husk(world); break; case EntityType.WitherSkeleton: mob = new WitherSkeleton(world); break; case EntityType.Guardian: mob = new Guardian(world); break; case EntityType.ElderGuardian: mob = new ElderGuardian(world); break; case EntityType.Horse: var random = new Random(); mob = new Horse(world, random.NextDouble() < 0.10, random); break; case EntityType.PolarBear: mob = new PolarBear(world); break; case EntityType.Shulker: mob = new Shulker(world); break; case EntityType.Dragon: mob = new Dragon(world); break; case EntityType.SkeletonHorse: mob = new SkeletonHorse(world); break; case EntityType.Wither: mob = new Wither(world); break; case EntityType.Evoker: mob = new Evoker(world); break; case EntityType.Vindicator: mob = new Vindicator(world); break; case EntityType.Vex: mob = new Vex(world); break; case EntityType.Npc: if (Config.GetProperty("EnableEdu", false)) { mob = new Npc(world); } else { mob = new PlayerMob("test", world); } break; case EntityType.Boat: entity = new Boat(world); break; } if (mob != null) { mob.NoAi = noAi; var direction = Vector3.Normalize(player.KnownPosition.GetHeadDirection()) * 1.5f; mob.KnownPosition = new PlayerLocation(coordinates.X + direction.X, coordinates.Y, coordinates.Z + direction.Z, coordinates.HeadYaw, coordinates.Yaw); mob.SpawnEntity(); } else if (entity != null) { entity.NoAi = noAi; var direction = Vector3.Normalize(player.KnownPosition.GetHeadDirection()) * 1.5f; entity.KnownPosition = new PlayerLocation(coordinates.X + direction.X, coordinates.Y, coordinates.Z + direction.Z, coordinates.HeadYaw, coordinates.Yaw); entity.SpawnEntity(); } }
public void should_get_boat() { boat = null; Assert.Ignore("Implement read"); }
//True if current object is winner public bool isWinner(Boat enemy) { if(numVikings<=enemy.numVikings) { numVikings=0; enemy.unloadVikings(numVikings); return false; } else { unloadVikings(enemy.numVikings); enemy.numVikings=0; return true; } }
protected BoatController(Boat boat) { this.boat = boat; }
private void PrintAddBoat(object member) { Member m = (Member)member; Boat b = new Boat(); string boatlength = _menuView.GetUserInputLine("Enter new boat length (meters with 1 decimal)"); decimal boatLengthDecimal; if (!decimal.TryParse(boatlength, out boatLengthDecimal)) { _menuView.PrintError(); return; } b.BoatLength = boatLengthDecimal; // Validate input if (!Validate(m)) { ShowErrorMessages(); } else { MenuContainer menu = new MenuContainer("Choose new boat type"); menu.menuItems.Add(new MenuItem("S", "Sailboat")); menu.menuItems.Add(new MenuItem("M", "Motorsailer")); menu.menuItems.Add(new MenuItem("C", "Canoe")); menu.menuItems.Add(new MenuItem("O", "Other")); switch (_menuView.GetUserOption(menu)) { case "S": b.BoatType = "Sailboat"; break; case "M": b.BoatType = "Motorsailer"; break; case "C": b.BoatType = "Canoe"; break; case "O": b.BoatType = "Other"; break; } // Try to save input try { _memberService.SaveBoat(m, b); } catch (Exception e) { // Print out error _menuView.PrintError(e.Message); } } }
protected void BoatResourceCollision(Boat boat, Resource resource, List<Resource> collectedResources) { if (boat.Colour == resource.Colour) { takeCargo.Play(); // should be returnCargo PlayersByColour[(int)boat.Colour].score += 200; collectedResources.Add(resource); } else { //if (boat.CarriedResource == null) // if not carrying a resource //{ //PLAY THE SOUND takeCargo.Play(); boat.carriedResources.Add(resource); resource.IsCarried = true; collectedResources.Add(resource); //boat.CarriedResource = resource; //boat.CarriedResource.IsCarried = true; //collectedResources.Add(resource); //} } }
public Boat GetBoat(Member member, Boat boat) { // Return null if the boat has no valid id. It's a new boat perhaps? if (boat.BoatId == 0) { return null; } return member.Boats.Find(x => (x.BoatId == boat.BoatId)); }
public decimal GetSalary(Sailor sailor, Boat boat) { throw new NotImplementedException(); /* your code here */ }
public void SaveBoat(Member member, Boat boat) { // If boat does not exist in member if (GetBoat(member, boat) == null) { AddBoat(member, boat); } else { UpdateBoat(member, boat); } }
static void Main(string[] args) { var address = new AddressBookBuilder(); address.ActualNumber = 1830; address.StreetName = "Meridain Ave"; address.LocationName = "South Beach Apt"; Console.WriteLine(address); // var oldBoat = new Boat("Trirton", "Outboard Engine type"); oldBoat.Buy("Frank"); Console.WriteLine(oldBoat); // /*var horse = new Animal {Name = "Mr. Ed", FavoriteFood = "Grass",Greeting = "Hello Wilbur"}; //No constructor in class so we set out here. * horse.Speak(); * horse.Eat();*/ // var horse2 = new Horse { Name = "Clippity Clop" }; horse2.Speak(); horse2.Eat(); horse2.ShoeMyHorse(); // var Betsy = new Cow { Name = "Betsy" }; Betsy.Speak(); Betsy.Eat(); Betsy.GiveMilk(); // var lancelot = new Knight(); var legolas = new Archer(); var merlin = new Wizard(); var sgtPatton = new RifleSoldier(); var pvtGump = new GrenadierSoldier(); // var modernArmy = new List <Soldier>(); modernArmy.Add(sgtPatton); modernArmy.Add(pvtGump); modernArmy.ForEach(fighter => fighter.Attack()); // var army = new List <Warrior>(); army.Add(lancelot); army.Add(legolas); army.Add(merlin); army.ForEach(fighter => fighter.Attack()); // var pegasus1 = new Pegasus(40, 30); pegasus1.IncreaseSpeed(20); pegasus1.DecreaseSpeed(10); pegasus1.FlapWings(10); pegasus1.Glide(5); Console.WriteLine(pegasus1); // var car1 = new Car("Volks", "GTI", 210, 25000); car1.IncreaseHP(50); car1.DecreaseHP(20); car1.IncreaseValue(6000); car1.DecreaseValue(1000); Console.WriteLine(car1); // var sportsCar1 = new SportsCar("Porsche", "911", 350, 90000); sportsCar1.IncreaseHP(50); sportsCar1.CustomParts.IncreaseValue(20); sportsCar1.IncreaseHpToSportCarLevels(); Console.WriteLine(sportsCar1); // Console.ReadLine(); }
private void UpdateBoat(Member member, Boat boat) { // Update boat in BoatDAL BoatDAL.EditBoat(boat); // Update boat in local MembersList int _index = member.Boats.IndexOf(GetBoat(member, boat)); member.Boats[_index] = boat; }
/// <summary> /// Deletes a unit from the fleet /// </summary> /// <param name="uuid"></param> /// <returns>A list of all player IDs which were assigned to /// positions on this ship</returns> public List <int> DeleteUnit(string uuid) { FleetUnit unit = GetUnit(uuid); // Clear all lookups List <int> removedPos = new List <int>(); if (unit is Ship) { Ship ship = unit as Ship; foreach (OpPosition pos in ship.positions) { // Unassign the position from the user if (pos.filledById != -1) { removedPos.Add(pos.filledById); ClearPosition(pos.uuid); } positionsLookup.Remove(pos.uuid); } // Remove from the fleet fleetLookup.Remove(uuid); fleetList.Remove(ship); } else if (unit is Wing) { // Remove each boat from the lookup Wing wing = unit as Wing; foreach (Boat boat in wing.members) { boatLookup.Remove(boat.uuid); // Unassign each position on the board foreach (OpPosition pos in boat.positions) { if (pos.filledById != -1) { removedPos.Add(pos.filledById); ClearPosition(pos.uuid); } positionsLookup.Remove(pos.uuid); } } // Remove from the fleet fleetLookup.Remove(uuid); fleetList.Remove(wing); } else if (unit is Boat) { Boat boat = unit as Boat; if (boat.wingUUID == "") { throw new ArgumentException( "Boat must have wingUUID to be added"); } // Remove all positions from the lookup foreach (OpPosition pos in boat.positions) { if (pos.filledById != -1) { removedPos.Add(pos.filledById); ClearPosition(pos.uuid); } positionsLookup.Remove(pos.uuid); } // Remove boat from lookup and wing boatLookup.Remove(boat.uuid); Wing wing = GetUnit(boat.wingUUID) as Wing; wing.members.Remove(boat); } return(removedPos); }
public void SetBoat(Boat boat) { this.m_Boat = boat; }
public void addBoat(Boat newBoat) { dailyBoats.Add(newBoat); }
/// <summary> /// Adds a unit to the fleet /// </summary> /// <param name="unit"></param> public void AddUnit(FleetUnit unit) { // Check that this ship is not already in the list if (GetUnit(unit.uuid) != null) { throw new ArgumentException( $"Ship {unit.uuid} already in fleet"); } // Add relevant members to lookup dictionaries if (unit is Ship) { Ship ship = unit as Ship; // Add all positions foreach (OpPosition p in ship.positions) { positionsLookup.Add(p.uuid, p); if (p.filledById != -1) { assignedPositionAdded?.Invoke(p); } } fleetLookup.Add(unit.uuid, unit); fleetList.Add(unit); } else if (unit is Wing) { Wing wing = unit as Wing; // Add each boat foreach (Boat b in wing.members) { boatLookup.Add(b.uuid, b); // Add each position to the lookup foreach (OpPosition p in b.positions) { positionsLookup.Add(p.uuid, p); if (p.filledById != -1) { assignedPositionAdded?.Invoke(p); } } } fleetLookup.Add(unit.uuid, unit); fleetList.Add(unit); } else if (unit is Boat) { Boat boat = unit as Boat; Wing wing = GetUnit(boat.wingUUID) as Wing; wing.members.Add(boat); boat.callsign = $"{wing.callsign} {wing.members.Count}"; // Add all positions foreach (OpPosition p in boat.positions) { positionsLookup.Add(p.uuid, p); if (p.filledById != -1) { assignedPositionAdded?.Invoke(p); } } boatLookup.Add(boat.uuid, boat); } }
public int solution1(int[] R, int X, int M) { if (R.Length * X * 2 > M) return -1; Array.Sort(R); int result = 0; Stack<Boat> prev = new Stack<Boat>(); for (int i = 0; i < R.Length; i++) { if (prev.Count == 0) { Boat temp; if (R[i] >= X) temp = new Boat(R[i] - X, R[i] + X, 0); else temp = new Boat(0, 2 * X, X - R[i]); prev.Push(temp); } else { Boat park = prev.Peek(); if (park.right < R[i] - X) { Boat temp = new Boat(R[i] - X, R[i] + X, 0); prev.Push(temp); } else { Boat merge = prev.Pop(); Boat temp = new Boat(park.right, park.right + 2 * X, park.right + X - R[i]); int adjst = Convert.ToInt32(Math.Ceiling((double)(temp.rope - merge.rope) / 2)); temp.sMax = merge.rope; temp.left = merge.left; //temp = merge + temp; if (adjst == 0) { temp.rope = Math.Max(temp.rope, merge.rope); prev.Push(temp); } else { while (adjst > 0 && prev.Count > 0) { merge = prev.Pop(); if (temp.left - merge.right <= adjst) { int partial = temp.left - merge.right; temp.left = merge.left; temp.right = temp.right - partial; temp.rope = temp.rope - partial; temp.sMax = Math.Max(temp.sMax + partial, merge.rope); adjst = adjst - partial; if (adjst == 0) prev.Push(temp); if (merge.rope > temp.rope) { temp.rope = merge.rope; temp.sMax = merge.rope; prev.Push(temp); continue; } } else { prev.Push(merge); temp.left = temp.left - adjst; temp.right = temp.right - adjst; temp.rope = temp.sMax + adjst; // temp.rope - adjst; prev.Push(temp); adjst = 0; } } if (prev.Count == 0) { if (temp.left > adjst) { temp.left = temp.left - adjst; temp.rope = temp.rope - adjst; } else { temp.rope = temp.rope - temp.left; temp.left = 0; } prev.Push(temp); } } } } } while (prev.Count > 0) { if (prev.Peek().rope > result) result = prev.Peek().rope; prev.Pop(); } return result; }
public BulletInfo(int type, Boat boat) { this.type = type; this.boat = boat; }
// Boat public void SaveBoat(int memberId, Boat boat) { // If boat does not exist in member SaveBoat(new Member { Id = memberId }, boat); }
public void SwimMoveStrategyTest() { var vehicle = new Boat(); Assert.AreEqual("Swim strategy", vehicle.MovingType.Move()); }
private void AddBoat(Member member, Boat boat) { // Add boat in BoatDAL BoatDAL.RegisterNewBoat(boat, member); // Add member id to boat, in case this is not done. boat.MemberId = member.Id; // Add boat in local MemberList member.Boats.Add(boat); }
protected void BoatPowerUpCollision(Boat boat, PowerUp powerUp, List <PowerUp> collectedPowerUps) { boat.GainPowerUp(powerUp); collectedPowerUps.Add(powerUp); }
public void DeleteBoat(int memberId, Boat boat) { DeleteBoat(GetMember(memberId), boat); }
public Boat createBoat() { int boatLen = 0; int boatType = 0; int boatDraft = 0; string strBoatOwner = string.Empty; string strBoatName = string.Empty; Boat Boat = null; while (true) { Console.WriteLine("Enter Boat Length"); string strBoatLength = Console.ReadLine(); if (!string.IsNullOrEmpty(strBoatLength)) { int.TryParse(strBoatLength, out boatLen); } if (boatLen < 1) { Console.WriteLine("Boat Length Cannot be less tha 1 meter"); } if (boatLen > marinaLength || boatLen < 1) { Console.WriteLine("Boat Length Cannot be Greater than Marina Length or less than 1 meter"); } //else if(boatLen>(Marina.getCurrentCapacityMarinaLength()-Marina.MarinaLength)) else if (boatLen > (marinaLength - Marina.getCurrentCapacityMarinaLength())) { throw new ArgumentException("The current marina capacity of " + Marina.getCurrentCapacityMarinaLength().ToString() + " will not be enough to accomodate this boat"); } else { break; } } while (true) { Console.WriteLine("Enter Boat Draft"); string strBoatDraft = Console.ReadLine(); if (!string.IsNullOrEmpty(strBoatDraft)) { int.TryParse(strBoatDraft, out boatDraft); } if (boatDraft < 1) { Console.WriteLine("Boat Draft Cannot be less tha 1 meter"); } if (boatDraft > 5 || boatDraft < 1) { Console.WriteLine("Boat Draft Cannot be Greater than 5 meters or less than 1 meter"); } else { break; } } //check reservation here bool proceed = calculateBoatResrvation(); if (proceed) { while (true) { Console.WriteLine("Enter Boat Owner"); strBoatOwner = Console.ReadLine(); if (!string.IsNullOrEmpty(strBoatOwner)) { break; } } while (true) { Console.WriteLine("Enter Boat Name"); strBoatName = Console.ReadLine(); if (!string.IsNullOrEmpty(strBoatName)) { break; } } Console.WriteLine("Choose Boat Type:"); while (true) { try { boatType = DisplayManager.displayBoatTypesMenu(); break; } catch (Exception ex) { DisplayManager.displayMessage(ex.Message); } } switch (boatType) { case 1: MotorBoat MB = (Factory.MotorBoat)BoatFactory.BuildBoat(boatType); int mbSubtype = BoatFactory.BuildBoatSubTypes(boatType); MB.DriveType = MB.GetEnumNameFromValue(mbSubtype); Boat = MB; break; case 2: // NarrowBoat NB = new NarrowBoat("NarrowBoat", boatType); NarrowBoat NB = (Factory.NarrowBoat)BoatFactory.BuildBoat(boatType); int nbSubtype = BoatFactory.BuildBoatSubTypes(boatType); NB.SternType = NB.GetEnumNameFromValue(nbSubtype); Boat = NB; break; case 3: //SailingBoat SB = new SailingBoat("Sailing", boatType); SailingBoat SB = (Factory.SailingBoat)BoatFactory.BuildBoat(boatType); int sbSubtype = BoatFactory.BuildBoatSubTypes(boatType); SB.SailingType = SB.GetEnumNameFromValue(sbSubtype); Boat = SB; break; default: break; } if (Boat != null) { Boat.BoatLength = boatLen; Boat.NameOfBoat = strBoatName; Boat.NameOfOwner = strBoatOwner; Boat.BoatDraft = boatDraft; Factory.BoatHelperClass.showDetails(Boat); } } else { throw new Exception("User terminated Booking transaction"); } return(Boat); }
public void Dispose() { boat = null; }
static void Main(string[] args) { Queue QueueObj = new MarinaBerthClassLibrary.Queue(); //Marina.mainMenu(); //this boolean will be used to //short cirucit the flow in order to diplay the header menu once bool check = true; string strProceed = ""; //get user input // int userInput = DisplayManager.displayHeaderMenu(); int userInput = 0; while (userInput != 4) { //has this loop run previously? //false mean ,this an n+1 iteration //if (check==false) //{ // userInput = DisplayManager.displayHeaderMenu(); //} userInput = DisplayManager.displayHeaderMenu(); Boat newBoat = new Boat(); switch (userInput) { case 1: //clear DisplayManager.clearScreen(); //record a booking // DisplayManager.drawRectangle(" Please follow the Screen Instruction to enter Boat Details".ToUpper().PadLeft(60).PadRight(70) + string.Empty); check = false; //use while loop here newBoat = BoatDataCapture.captureBoat(); DisplayManager.ShowBoatCaptureMessage(); if (newBoat.NameOfBoat != null) { //add to queue QueueObj.Enqueue(newBoat); DisplayManager.displayInvalidInputMessage("Do you wish to enter another boat?\n\n Please Enter Either 'Y' or 'N' to proceed"); strProceed = DisplayManager.getUserInputStr(); while (strProceed.ToUpper() == "Y") { DisplayManager.clearScreen(); newBoat = BoatDataCapture.captureBoat(); QueueObj.Enqueue(newBoat); DisplayManager.displayInvalidInputMessage("Do you wish to enter another boat?\n\n Please Enter Either 'Y' or 'N' to proceed"); strProceed = DisplayManager.getUserInputStr(); } } DisplayManager.displayInvalidMainMenuAndReturnToMainMenu("Going Back to Main Menu", 2000); DisplayManager.clearScreen(); break; case 2: check = false; //Delete a Booking break; case 3: check = false; // display all DisplayManager.clearScreen(); Console.WriteLine(QueueObj.PrintElements()); strProceed = string.Empty; DisplayManager.displayInvalidInputMessage("\nTo go back to Main Menu Please Enter Either 'Y' or 'N' to proceed"); while (strProceed.ToUpper() == "N" || strProceed.Equals(string.Empty)) { strProceed = DisplayManager.getUserInputStr(); DisplayManager.clearScreen(); DisplayManager.displayInvalidInputMessage("To go back to Main Menu\n Please Enter Either 'Y' or 'N' to proceed"); } DisplayManager.displayInvalidMainMenuAndReturnToMainMenu("Going Back to Main Menu", 2000); DisplayManager.clearScreen(); break; case 4: check = false; DisplayManager.exitApplication(); break; default: check = false; //DisplayManager.displayInvalidInputMessage("Please Enter a valid menu option to proceed"); DisplayManager.clearScreen(); DisplayManager.displayInvalidMainMenuAndReturnToMainMenu("Invalid menu Option.Returning user back to MainMenu".ToUpper(), 5000); DisplayManager.displayHeaderMenu(); break; } } }
public void should_delete_boat() { boat = null; Assert.Ignore("Implement delete"); }
/// <summary> /// Hard coded configuration for a game. /// </summary> public void setConfiguration() { using (ApplicationDbContext db = new ApplicationDbContext()) { BoatType destroyer = new BoatType("destroyer", 1, 2); BoatType crusader = new BoatType("crusader", 1, 3); BoatType aircraftCarrier = new BoatType("aircraft-carrier", 1, 5); BoatType submarine = new BoatType("submarine", 1, 5); db.BoatTypesDbSet.Add(destroyer); db.BoatTypesDbSet.Add(crusader); db.BoatTypesDbSet.Add(aircraftCarrier); db.BoatTypesDbSet.Add(submarine); Player playerIa = new Player("IA", true); Player player = new Player("Toto", false); Game game = Game.Instance; System.Console.WriteLine("game before" + Game.Instance.ToString()); game.Width = 15; game.Height = 15; game.PlayerIa = playerIa; game.Player = player; db.GamesDbSet.Add(game); System.Console.WriteLine("game after" + Game.Instance.ToString()); db.PlayersDbSet.Add(playerIa); db.PlayersDbSet.Add(player); Boat boat1 = new Boat(destroyer); boat1.Width = 2; boat1.Height = 3; boat1.Orientation = true; boat1.Player = playerIa; Boat boat2 = new Boat(crusader); boat2.Width = 1; boat2.Height = 4; boat2.Orientation = false; boat2.Player = playerIa; Boat boat3 = new Boat(aircraftCarrier); boat3.Width = 2; boat3.Height = 2; boat3.Orientation = true; boat3.Player = playerIa; Boat boat4 = new Boat(submarine); boat4.Width = 1; boat4.Height = 2; boat4.Orientation = false; boat4.Player = playerIa; Boat boat5 = new Boat(destroyer); boat5.Width = 2; boat5.Height = 3; boat5.Orientation = true; boat5.Player = player; Boat boat6 = new Boat(crusader); boat6.Width = 1; boat6.Height = 4; boat6.Orientation = false; boat6.Player = player; Boat boat7 = new Boat(aircraftCarrier); boat7.Width = 2; boat7.Height = 2; boat7.Orientation = true; boat7.Player = player; Boat boat8 = new Boat(submarine); boat8.Width = 1; boat8.Height = 2; boat8.Orientation = false; boat8.Player = player; db.BoatsDbSet.Add(boat1); db.BoatsDbSet.Add(boat2); db.BoatsDbSet.Add(boat3); db.BoatsDbSet.Add(boat4); db.BoatsDbSet.Add(boat5); db.BoatsDbSet.Add(boat6); db.BoatsDbSet.Add(boat7); db.BoatsDbSet.Add(boat8); db.SaveChanges(); this.txtX.Text = game.ToString(); } }
public void should_get_boats() { boat = null; Assert.Ignore("Implement browse"); }
static Boat CreateCar(Boat boat) { Console.WriteLine($"Boat {boat.Id} saved to database"); return(boat); }
public void should_put_boat() { boat = null; Assert.Ignore("Implement add"); }
static void DeleteCar(Boat boat) { Console.WriteLine($"Boat {boat.Id} deleted from database"); }
static Boat UpdateCar(Boat boat) { Console.WriteLine($"Boat {boat.Id} updated in database"); return(boat); }
public override bool OnMoveOver(Mobile from) { if (IsOpen) { if ((from.Direction & Direction.Running) != 0 || Boat?.Contains(from) == false) { return(true); } var map = Map; if (map == null) { return(false); } int rx = 0, ry = 0; if (ItemID == 0x3ED4) { rx = 1; } else if (ItemID == 0x3ED5) { rx = -1; } else if (ItemID == 0x3E84) { ry = 1; } else if (ItemID == 0x3E89) { ry = -1; } for (var i = 1; i <= 6; ++i) { var x = X + i * rx; var y = Y + i * ry; int z; for (var j = -8; j <= 8; ++j) { z = from.Z + j; if (map.CanFit(x, y, z, 16, false, false) && new Point3D(x, y, z).GetMulti(map) == null) { if (i == 1 && j >= -2 && j <= 2) { return(true); } from.Location = new Point3D(x, y, z); return(false); } } z = map.GetAverageZ(x, y); if (map.CanFit(x, y, z, 16, false, false) && new Point3D(x, y, z).GetMulti(map) == null) { if (i == 1) { return(true); } from.Location = new Point3D(x, y, z); return(false); } } return(true); } return(false); }
protected void BoatPowerUpCollision(Boat boat, PowerUp powerUp, List<PowerUp> collectedPowerUps) { boat.GainPowerUp(powerUp); collectedPowerUps.Add(powerUp); }
public override void OnDoubleClick(Mobile from) { if (Boat == null) { return; } if (from.InRange(GetWorldLocation(), 8)) { if (Boat.Contains(from)) { if (IsOpen) { Close(); } else { Open(); } } else { if (!IsOpen) { if (!Locked) { Open(); } else if (from.AccessLevel >= AccessLevel.GameMaster) { from.LocalOverheadMessage( MessageType.Regular, 0x00, 502502 ); // That is locked but your godly powers allow access Open(); } else { from.LocalOverheadMessage(MessageType.Regular, 0x00, 502503); // That is locked. } } else if (!Locked) { from.Location = new Point3D(X, Y, Z + 3); } else if (from.AccessLevel >= AccessLevel.GameMaster) { from.LocalOverheadMessage( MessageType.Regular, 0x00, 502502 ); // That is locked but your godly powers allow access from.Location = new Point3D(X, Y, Z + 3); } else { from.LocalOverheadMessage(MessageType.Regular, 0x00, 502503); // That is locked. } } } }
protected void BulletBoatCollision(Bullet bullet, Boat boat, List<Bullet> removedBullets) { // TODO if (bullet.HostileToPlayer[(int)boat.Colour]) { //Plays the sound! impactSound.Play(); removedBullets.Add(bullet); boat.Hit(bullet); } }
/// <summary> /// spawns the shot /// </summary> /// <param name="boat">boat it comes from</param> /// <param name="right">If set to <c>true</c> shoots to the right.</param> public void Spawn(Boat otherBoat, bool right) { //sends shot at the other ship velocity = (otherBoat.transform.position - transform.position).normalized * speed; }