public void TestIfClickedRegionHasChangedState() { var idx = BoardStateManager.ClickedRegion(gameBoard.regions, currentState, previousState); BoardStateManager.UpdateClickedRegionState(gameBoard.regions, idx); Assert.That(gameBoard.regions[4].state, Is.EqualTo(1)); }
public void ClickedRegionHasChangedState() { currentState = new MouseState(250, 250, 0, ButtonState.Pressed, ButtonState.Released, ButtonState.Released, ButtonState.Released, ButtonState.Released); var idx = BoardStateManager.ClickedRegion(gameBoard.regions, currentState, previousState); BoardStateManager.UpdateClickedRegionState(gameBoard.regions, idx); Assert.That(gameBoard.regions[4].State, Is.EqualTo(1)); }