public Piece ExecuteMoviment(Position origin, Position destiny) { Piece p = BoardOfMatch.RemovePiece(origin); p.IncrementManyMoves(); Piece takenPiece = BoardOfMatch.RemovePiece(destiny); BoardOfMatch.PutPiece(p, destiny); if (takenPiece != null) { CapturedPieces.Add(takenPiece); } // #SpecialPlay // Castle Kingside if (p is King && destiny.Column == origin.Column + 2) { Position originOfRook = new Position(origin.Line, origin.Column + 3); Position destinyOfRook = new Position(origin.Line, origin.Column + 1); Piece rook = BoardOfMatch.RemovePiece(originOfRook); rook.IncrementManyMoves(); BoardOfMatch.PutPiece(rook, destinyOfRook); } // Castle Queenside if (p is King && destiny.Column == origin.Column - 2) { Position originOfRook = new Position(origin.Line, origin.Column - 4); Position destinyOfRook = new Position(origin.Line, origin.Column - 1); Piece rook = BoardOfMatch.RemovePiece(originOfRook); rook.IncrementManyMoves(); BoardOfMatch.PutPiece(rook, destinyOfRook); } // EnPassant if (p is Pawn) { if (origin.Column != destiny.Column && takenPiece == null) { Position posPawn; if (p.Color == Color.White) { posPawn = new Position(destiny.Line + 1, destiny.Column); } else { posPawn = new Position(destiny.Line - 1, destiny.Column); } takenPiece = BoardOfMatch.RemovePiece(posPawn); CapturedPieces.Add(takenPiece); } } return(takenPiece); }
public void PerformPlay(Position origin, Position destiny) { Piece takenPiece = ExecuteMoviment(origin, destiny); if (IsTheKingInCheck(ActualPlayer)) { UndoMoviment(origin, destiny, takenPiece); throw new BoardException("[ERROR] Can't put yourself in check"); } Piece p = BoardOfMatch.UniquePiece(destiny); // #SpecialPlay upgrade if (p is Pawn) { if ((p.Color == Color.White && destiny.Line == 0) || (p.Color == Color.Black && destiny.Line == 7)) { p = BoardOfMatch.RemovePiece(destiny); Pieces.Remove(p); Piece queen = new Queen(p.Color, BoardOfMatch); BoardOfMatch.PutPiece(queen, destiny); Pieces.Add(queen); } } if (IsTheKingInCheck(AdversaryColor(ActualPlayer))) { Check = true; } else { Check = false; } if (IsCheckmate(AdversaryColor(ActualPlayer))) { Ended = true; } else { Turn++; ChangePlayer(); } // #SpecialPlay // EnPassant if (p is Pawn && (destiny.Line == origin.Line - 2 || destiny.Line == origin.Line + 2)) { VulnerableEnPassant = p; } else { VulnerableEnPassant = null; } }
public void UndoMoviment(Position origin, Position destiny, Piece takenPiece) { Piece p = BoardOfMatch.RemovePiece(destiny); p.DecrementManyMoves(); if (takenPiece != null) { BoardOfMatch.PutPiece(takenPiece, destiny); CapturedPieces.Remove(takenPiece); } BoardOfMatch.PutPiece(p, origin); // #SpecialMove // Castle Kingside if (p is King && destiny.Column == origin.Column + 2) { Position originOfRook = new Position(origin.Line, origin.Column + 3); Position destinyOfRook = new Position(origin.Line, origin.Column + 1); Piece rook = BoardOfMatch.RemovePiece(destinyOfRook); rook.DecrementManyMoves(); BoardOfMatch.PutPiece(rook, originOfRook); } // Castle Queenside if (p is King && destiny.Column == origin.Column - 2) { Position originOfRook = new Position(origin.Line, origin.Column - 4); Position destinyOfRook = new Position(origin.Line, origin.Column - 1); Piece rook = BoardOfMatch.RemovePiece(destinyOfRook); rook.IncrementManyMoves(); BoardOfMatch.PutPiece(rook, originOfRook); } // EnPassant if (p is Pawn) { if (origin.Column != destiny.Column && takenPiece == VulnerableEnPassant) { Piece pawn = BoardOfMatch.RemovePiece(destiny); Position posPawn; if (p.Color == Color.White) { posPawn = new Position(3, destiny.Column); } else { posPawn = new Position(4, destiny.Column); } BoardOfMatch.PutPiece(pawn, posPawn); } } }
public void PutNewPiece(char column, int line, Piece piece) { BoardOfMatch.PutPiece(piece, new ChessPosition(column, line).ToPosition()); Pieces.Add(piece); }