private void Update() { if (this == null) { return; } if (Input.GetKeyDown(DeselectKey) && cManager.CurCombatState == CombatState.Match3Turn) { boardHandler.DeseletSelectedTiles(); } //Temporary Handle State if (enableMatch3 == false && cManager.CurCombatState == CombatState.Match3Turn) { enableMatch3 = true; SetBoxColliderActive(true); } else if (cManager.CurCombatState != CombatState.Match3Turn) { enableMatch3 = false; SetBoxColliderActive(false); } }