public void CmdPlaceSettlement(int col, int row, int vertexSpec) { Player player = GameManager.Instance.GetPlayerById(playerBehaviour.netId + ""); BoardGrid boardGrid = GameManager.Instance.GetGame().boardHandler.GetBoardGrid(); Vertex vertex = boardGrid.GetVertex(col, row, (BoardGrid.VertexSpecifier)vertexSpec); Settlement settlement = new Settlement(); settlement.ownerId = player.GetId(); settlement.isCity = false; vertex.settlement = settlement; if (player.freeSettlements >= 1) { player.freeSettlements--; } else { player.RemoveResources(1, 1, 1, 1, 0); } player.storeSettlementNum--; // If this was the second turn, give resources related to tiles surrounding this settlement to player. if (GameManager.Instance.GetTurnCycle() == 2) { foreach (Face face in boardGrid.GetFacesFromVertexCoordinate(col, row, (BoardGrid.VertexSpecifier)vertexSpec)) { if (face.tile != null) { player.AddResource(face.tile.resourceType, 1); } } } GameManager.Instance.SetDirtyBit(0b11111111); }