public void LoadBoard(List <CellData> cells) { if (slotList != null) { for (int i = 0; i < cells.Count; i++) { if ((cells[i] != null) && (slotList.Count > i)) { CombatantCell combatCell = SpawnCombatCell(cells[i], slotList[i]); slotList[i].LoadCell(combatCell, combatCell.GetCellData(), false); } } } if (health != null) { int cellCount = slotList.Count; health.InitHealth(cellCount); } BoardEditor be = FindObjectOfType <BoardEditor>(); if (be != null) { be.LoadSlots(); } }
void InitBoard() { grid = boardRect.GetComponent <GridLayoutGroup>(); grid.constraint = GridLayoutGroup.Constraint.FixedColumnCount; grid.constraintCount = boardColumnCount; boardWidth = boardRect.sizeDelta.x; boardHeight = boardRect.sizeDelta.y; int numCells = boardColumnCount * boardRowCount; for (int i = 0; i < numCells; i++) { CellSlot cellSlot = Instantiate(cellSlotPrefab, boardRect); slotList.Add(cellSlot); } BoardEditor be = FindObjectOfType <BoardEditor>(); if (be != null) { be.LoadSlots(); } BoardGenerator bg = GetComponent <BoardGenerator>(); if (bg != null) { bg.GenerateBoard(); } }
protected override void OnStartup(StartupEventArgs e) { var gamePage = new GamePage { DataContext = new GamePageViewModel() }; var boardEditor = new BoardEditor { DataContext = new BoardEditorViewModel(Board.DefaultBoard(Variant.AmericanCheckers)) }; var rules = new Rules { DataContext = new RulesViewModel() }; var board = new MainPage(gamePage, boardEditor, rules); MainWindow = new NavigationWindow { Content = board, ShowsNavigationUI = false }; MainWindow.Show(); }
private void ScriptsMenu() { _showScriptsMenu = EditorGUILayout.Foldout(_showScriptsMenu, "Script"); if (_showScriptsMenu) { _gridEditor = EditorGUILayout.ObjectField(_gridEditor, typeof(GridEditor), true) as GridEditor; _boardEditor = EditorGUILayout.ObjectField(_boardEditor, typeof(BoardEditor), true) as BoardEditor; _floorEditor = EditorGUILayout.ObjectField(_floorEditor, typeof(FloorEditor), true) as FloorEditor; _tileEditor = EditorGUILayout.ObjectField(_tileEditor, typeof(TileEditor), true) as TileEditor; } }
void Awake() { colorBlinker = GetComponent <ColorBlinker>(); boardEditor = FindObjectOfType <BoardEditor>(); cam = Camera.main; button = GetComponent <Button>(); slotSprite = image.sprite; slotColor = image.color; ShowHighlight(false); board = transform.parent.parent.GetComponent <CombatantBoard>(); SetInteractible(false); }
public void OnEnable() { if (OnGUIActive) { GameObject editor = GameObject.Find("EditorManager"); _gridEditor = editor.GetComponent <GridEditor>(); _boardEditor = editor.GetComponent <BoardEditor>(); _floorEditor = editor.GetComponent <FloorEditor>(); _tileEditor = editor.GetComponent <TileEditor>(); _defaultPath = $"{Application.dataPath}/Resources/Text/"; _savePath = _defaultPath; ScriptsLoaded = true; } }
public override void OnInspectorGUI() { BoardEditor boardEditor = target as BoardEditor; BoardTilemap tilemap = boardEditor.Tilemap; TileContentButtons tileContentButtons = boardEditor.TileContentButtons; if (tileContentButtons) { if (tileContentButtons.Textures == null) { tileContentButtons.AssignButtonTextures(); } Texture[] buttonTextures = tileContentButtons.Textures; GUILayout.BeginVertical("Box"); int prevTileContentButtonIndex = boardEditor.SelectedTileContentButtonIndex; boardEditor.SelectedTileContentButtonIndex = GUILayout.SelectionGrid(boardEditor.SelectedTileContentButtonIndex, buttonTextures, 4); if (prevTileContentButtonIndex != boardEditor.SelectedTileContentButtonIndex) { Debug.Log("You chose " + tileContentButtons.GetTileContentType(boardEditor.SelectedTileContentButtonIndex)); } if (GUILayout.Button("Assign buttons")) { tileContentButtons.AssignButtonTextures(); } GUILayout.EndVertical(); } Board board = boardEditor.GetComponent <Board>(); board.LevelIndex = EditorGUILayout.IntField("Level Index:", board.LevelIndex); board.PlayerMovesInTurn = EditorGUILayout.IntField("Player Moves In Turn:", board.PlayerMovesInTurn); GUILayout.BeginHorizontal(); if (GUILayout.Button("Save board level")) { board.SaveLevelToJson(); AssetDatabase.Refresh(); } if (GUILayout.Button("Load board level")) { board.LoadLevelFromJson(board.LevelIndex); } GUILayout.EndHorizontal(); _defaultInspectorEnabled = GUILayout.Toggle(_defaultInspectorEnabled, "Default Inspector"); if (_defaultInspectorEnabled) { DrawDefaultInspector(); } }
void Start() { if (FindObjectOfType <BoardEditor>() != null) { cellOptionList = new List <CellOption>(); optionSort = GetComponent <LibraryOptionSort>(); libraryCanvasGroup = libraryTransform.GetComponent <CanvasGroup>(); informationCanvasGroup = informationTransform.GetComponent <CanvasGroup>(); informationPanel = GetComponentInChildren <InformationPanel>(); boardEditor = GetComponent <BoardEditor>(); EnableInformation(false); int numCells = allCells.Length; for (int i = 0; i < numCells; i++) { CellOption cellOption = Instantiate(optionPrefab, libraryTransform); if ((allCells.Length > i) && (allCells[i] != null)) { CellData cellData = allCells[i]; cellOption.LoadCell(cellData); cellOptionList.Add(cellOption); } } /// sort options by cell value if (optionSort != null) { List <CellOption> sortedOptionList = new List <CellOption>(); sortedOptionList = optionSort.GetSortedList(cellOptionList); foreach (CellOption co in cellOptionList) { co.transform.SetParent(null); } foreach (CellOption sortedOption in sortedOptionList) { sortedOption.transform.SetParent(libraryTransform); } cellOptionList = sortedOptionList; } } }
void Start() { cellLibrary = transform.root.GetComponent <CellLibrary>(); boardEditor = FindObjectOfType <BoardEditor>(); }